|
NAME
|
gm - GraphicsMagick command-line utilities to create,
edit, or convert images
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SYNOPSIS
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gm animate [ options ... ]
file [ [ options ... ] file
... ]
compare [ options ... ]
reference-image [ options ... ]
compare-image [ options ...
]
gm composite [ options ... ]
change-image base-image [ mask-image
] output-image
gm conjure [ options ]
script.msl [ [ options ]
script.msl ]
gm convert [ [ options ... ] [
input-file ... ] [ options ... ]
] output-file
gm display [ options ... ] file
... [ [options ... ]file ...
]
gm identify file [ file ...
]
gm import [ options ... ]
file
gm mogrify [ options ... ] file
...
gm montage [ options ... ]
file [ [ options ... ] file
... ] output-file
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DESCRIPTION
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GraphicsMagick’s gm provides a suite of
command-line utilities for creating, converting, editing,
and displaying images:
Gm display is a machine architecture independent
image processing and display facility. It can display an
image on any workstation display running an X
server.
Gm import reads an image from any visible window
on an X server and outputs it as an image file. You
can capture a single window, the entire screen, or any
rectangular portion of the screen.
Gm montage creates a composite by combining
several separate images. The images are tiled on the
composite image with the name of the image optionally
appearing just below the individual tile.
Gm convert converts an input file using one image
format to an output file with the same or differing image
format while applying an arbitrary number of image
transformations.
Gm mogrify transforms an image or a sequence of
images. These transforms include image scaling,
image rotation, color reduction, and others.
The transmogrified image overwrites the original
image.
Gm identify describes the format and
characteristics of one or more image files. It will also
report if an image is incomplete or corrupt.
Gm composite composites images (blends or merges
images together) to create new images.
Gm conjure interprets and executes scripts in the
Magick Scripting Language (MSL).
The GraphicsMagick utilities recognize the
following image formats:
Name Mode Description o 3FR r-- Hasselblad Photo
RAW o 8BIM rw- Photoshop resource format o 8BIMTEXT rw-
Photoshop resource text format o 8BIMWTEXT rw- Photoshop
resource wide text format o APP1 rw- Raw application
information o APP1JPEG rw- Raw JPEG binary data o ART r--
PF1: 1st Publisher o ARW r-- Sony Alpha DSLR RAW o AVI r--
Audio/Visual Interleaved o AVS rw+ AVS X image o BIE rw-
Joint Bi-level Image experts Group interchange format o BMP
rw+ Microsoft Windows bitmap image o BMP2 -w- Microsoft
Windows bitmap image v2 o BMP3 -w- Microsoft Windows bitmap
image v3 o CACHE --- Magick Persistent Cache image format o
CALS rw- Continuous Acquisition and Life-cycle Support Type
1 image o CAPTION r-- Caption (requires separate size info)
o CIN rw- Kodak Cineon Format o CMYK rw- Raw cyan, magenta,
yellow, and black samples (8 or 16 bits, depending on the
image depth) o CMYKA rw- Raw cyan, magenta, yellow, black,
and matte samples (8 or 16 bits, depending on the image
depth) o CR2 r-- Canon Photo RAW o CRW r-- Canon Photo RAW o
CUR r-- Microsoft Cursor Icon o CUT r-- DR Halo o DCM r--
Digital Imaging and Communications in Medicine image o DCR
r-- Kodak Photo RAW o DCX rw+ ZSoft IBM PC multi-page
Paintbrush o DNG r-- Adobe Digital Negative o DPS r--
Display PostScript Interpreter o DPX rw- Digital Moving
Picture Exchange o EPDF rw- Encapsulated Portable Document
Format o EPI rw- Adobe Encapsulated PostScript Interchange
format o EPS rw- Adobe Encapsulated PostScript o EPS2 -w-
Adobe Level II Encapsulated PostScript o EPS3 -w- Adobe
Level III Encapsulated PostScript o EPSF rw- Adobe
Encapsulated PostScript o EPSI rw- Adobe Encapsulated
PostScript Interchange format o EPT rw- Adobe Encapsulated
PostScript with MS-DOS TIFF preview o EPT2 rw- Adobe Level
II Encapsulated PostScript with MS-DOS TIFF preview o EPT3
rw- Adobe Level III Encapsulated PostScript with MS-DOS TIFF
preview o EXIF rw- Exif digital camera binary data o FAX rw+
Group 3 FAX (Not TIFF Group3 FAX!) o FITS rw- Flexible Image
Transport System o FRACTAL r-- Plasma fractal image o FPX
rw- FlashPix Format o GIF rw+ CompuServe graphics
interchange format o GIF87 rw- CompuServe graphics
interchange format (version 87a) o GRADIENT r-- Gradual
passing from one shade to another o GRAY rw+ Raw gray
samples (8/16/32 bits, depending on the image depth) o
HISTOGRAM -w- Histogram of the image o HRZ r-- HRZ: Slow
scan TV o HTML -w- Hypertext Markup Language and a
client-side image map o ICB rw+ Truevision Targa image o ICC
rw- ICC Color Profile o ICM rw- ICC Color Profile o ICO r--
Microsoft icon o ICON r-- Microsoft icon o IDENTITY r-- Hald
CLUT identity image o IMAGE r-- GraphicsMagick Embedded
Image o INFO -w+ Image descriptive information and
statistics o IPTC rw- IPTC Newsphoto o IPTCTEXT rw- IPTC
Newsphoto text format o IPTCWTEXT rw- IPTC Newsphoto wide
text format o JBG rw+ Joint Bi-level Image experts Group
interchange format o JBIG rw+ Joint Bi-level Image experts
Group interchange format o JNG rw- JPEG Network Graphics o
JP2 rw- JPEG-2000 JP2 File Format Syntax o JPC rw- JPEG-2000
Code Stream Syntax o JPEG rw- Joint Photographic Experts
Group JFIF format o JPG rw- Joint Photographic Experts Group
JFIF format o K25 r-- Kodak Photo RAW o KDC r-- Kodak Photo
RAW o LABEL r-- Text image format o M2V rw+ MPEG-2 Video
Stream o MAP rw- Colormap intensities and indices o MAT r--
MATLAB image format o MATTE -w+ MATTE format o MIFF rw+
Magick Image File Format o MNG rw+ Multiple-image Network
Graphics o MONO rw- Bi-level bitmap in least-significant-
-byte-first order o MPC rw+ Magick Persistent Cache image
format o MPEG rw+ MPEG-1 Video Stream o MPG rw+ MPEG-1 Video
Stream o MRW r-- Minolta Photo Raw o MSL r-- Magick
Scripting Language o MTV rw+ MTV Raytracing image format o
MVG rw- Magick Vector Graphics o NEF r-- Nikon Electronic
Format o NULL r-- Constant image of uniform color o OTB rw-
On-the-air bitmap o P7 rw+ Xv thumbnail format o PAL rw-
16bit/pixel interleaved YUV o PALM rw- Palm Pixmap o PBM rw+
Portable bitmap format (black and white) o PCD rw- Photo CD
o PCDS rw- Photo CD o PCL -w- Page Control Language o PCT
rw- Apple Macintosh QuickDraw/PICT o PCX rw- ZSoft IBM PC
Paintbrush o PDB rw+ Palm Database ImageViewer Format o PDF
rw+ Portable Document Format o PEF r-- Pentax Electronic
File o PFA r-- TrueType font o PFB r-- TrueType font o PGM
rw+ Portable graymap format (gray scale) o PGX r-- JPEG-2000
VM Format o PICON rw- Personal Icon o PICT rw- Apple
Macintosh QuickDraw/PICT o PIX r-- Alias/Wavefront RLE image
format o PLASMA r-- Plasma fractal image o PNG rw- Portable
Network Graphics o PNG24 rw- Portable Network Graphics, 24
bit RGB opaque only o PNG32 rw- Portable Network Graphics,
32 bit RGBA semitransparency OK o PNG8 rw- Portable Network
Graphics, 8-bit indexed, binary transparency only o PNM rw+
Portable anymap o PPM rw+ Portable pixmap format (color) o
PREVIEW -w- Show a preview an image enhancement, effect, or
f/x o PS rw+ Adobe PostScript o PS2 -w+ Adobe Level II
PostScript o PS3 -w+ Adobe Level III PostScript o PSD rw-
Adobe Photoshop bitmap o PTIF rw- Pyramid encoded TIFF o PWP
r-- Seattle Film Works o RAF r-- Fuji Photo RAW o RAS rw+
SUN Rasterfile o RGB rw+ Raw red, green, and blue samples o
RGBA rw+ Raw red, green, blue, and matte samples o RLA r--
Alias/Wavefront image o RLE r-- Utah Run length encoded
image o SCT r-- Scitex HandShake o SFW r-- Seattle Film
Works o SGI rw+ Irix RGB image o SHTML -w- Hypertext Markup
Language and a client-side image map o STEGANO r--
Steganographic image o SUN rw+ SUN Rasterfile o SVG rw+
Scalable Vector Gaphics o TEXT rw+ Raw text o TGA rw+
Truevision Targa image o TIFF rw+ Tagged Image File Format o
TILE r-- Tile image with a texture o TIM r-- PSX TIM o TOPOL
r-- TOPOL X Image o TTF r-- TrueType font o TXT rw+ Raw text
o UIL -w- X-Motif UIL table o UYVY rw- 16bit/pixel
interleaved YUV o VDA rw+ Truevision Targa image o VICAR rw-
VICAR rasterfile format o VID rw+ Visual Image Directory o
VIFF rw+ Khoros Visualization image o VST rw+ Truevision
Targa image o WBMP rw- Wireless Bitmap (level 0) image o WMF
r-- Windows Metafile o WPG r-- Word Perfect Graphics o X rw-
X Image o X3F r-- Foveon X3 (Sigma/Polaroid) RAW o XBM rw- X
Windows system bitmap (black and white) o XC r-- Constant
image uniform color o XCF r-- GIMP image o XMP rw- Adobe XML
metadata o XPM rw- X Windows system pixmap (color) o XV rw+
Khoros Visualization image o XWD rw- X Windows system window
dump (color) o YUV rw- CCIR 601 4:1:1 or 4:2:2 (8-bit
only)
Modes: r Read w Write + Multi-image
Support for some of these formats require additional
programs or libraries. README tells where to find this
software.
Note, a format delineated with + means that if more than
one image is specified, it is composited into a single
multi-image file. Use +adjoin if you want a single
image produced for each frame.
Your installation might not support all of the formats in
the list. To get an up-to-date listing of the formats
supported by your particular configuration, run
"convert -list format".
Raw images are expected to have one byte per pixel unless
gm is compiled in 16-bit mode or in 32-bit mode.
Here, the raw data is expected to be stored two or four
bytes per pixel, respectively, in
most-significant-byte-first order. You can tell if gm
was compiled in 16-bit mode by typing "gm version"
without any options, and looking for "Q:16" in the
first line of output.
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FILES AND FORMATS
|
By default, the image format is determined by its magic
number, i.e., the first few bytes of the file. To specify a
particular image format, precede the filename with an image
format name and a colon (i.e.ps:image) or
specify the image type as the filename suffix
(i.e.image.ps). The magic number takes
precedence over the filename suffix and the prefix takes
precedence over the magic number and the suffix in input
files. When a file is read, its magic number is stored in
the "image->magick" string. In output files,
the prefix takes precedence over the filename suffix, and
the filename suffix takes precedence over the
"image->magick" string.
To read the "built-in" formats (GRANITE, H,
LOGO, NETSCAPE, PLASMA, and ROSE) use a prefix (including
the colon) without a filename or suffix. To read the XC
format, follow the colon with a color specification. To read
the CAPTION format, follow the colon with a text string or
with a filename prefixed with the at symbol (@).
When you specify X as your image type, the
filename has special meaning. It specifies an X window by
id, name, or root. If no filename is
specified, the window is selected by clicking the mouse in
the desired window.
Specify input_file as - for standard input,
output_file as - for standard output. If
input_file has the extension .Z or .gz,
the file is uncompressed with uncompress or
gunzip respectively. If output_file has the
extension .Z or .gz, the file is compressed
using with compress or gzip respectively.
Finally, when running on platforms that allow it, precede
the image file name with | to pipe to or from a
system command (this feature is not available on VMS, Win32
and Macintosh platforms). Use a backslash or quotation marks
to prevent your shell from interpreting the |.
Use an optional index enclosed in brackets after an input
file name to specify a desired subimage of a
multi-resolution image format like Photo CD (e.g.
"img0001.pcd[4]") or a range for MPEG images (e.g.
"video.mpg[50-75]"). A subimage specification can
be disjoint (e.g. "image.tiff[2,7,4]"). For raw
images, specify a subimage with a geometry (e.g. -size
640x512 "image.rgb[320x256+50+50]"). Surround the
image name with quotation marks to prevent your shell from
interpreting the square brackets. Single images are written
with the filename you specify. However, multi-part images
(e.g., a multi-page PostScript document with +adjoin
specified) may be written with the scene number included as
part of the filename. In order to include the scene number
in the filename, it is necessary to include a printf-style
%d format specification in the file name and use the +adjoin
option. For example,
image%02d.miff
writes files image00.miff, image01.miff, etc. Only
a single specification is allowed within an output filename.
If more than one specification is present, it will be
ignored. It is best to embed the scene number in the base
part of the file name, not in the extension, because the
extension will not be a recognizeable image type.
When running a commandline utility, you can prepend an at
sign @ to a filename to read a list of image filenames from
that file. This is convenient in the event you have too many
image filenames to fit on the command line.
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OPTIONS
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Options are processed in command line order. Any option
you specify on the command line remains in effect for the
set of images that follows, until the set is terminated by
the appearance of any option or -noop. Some options
only affect the decoding of images and others only the
encoding. The latter can appear after the final group of
input images.
This is a combined list of the commandline options used
by the GraphicsMagick utilities (animate,
compare, composite, convert,
display, identify, import,
mogrify and montage).
In this document, angle brackets ("<>")
enclose variables and curly brackets ("{}")
enclose optional parameters. For example, "-fuzz
<distance>{%}" means you can use the option
"-fuzz 10" or "-fuzz 2%".
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join images into a single multi-image file
By default, all images of an image sequence are stored in
the same file. However, some formats (e.g. JPEG) do not
support storing more than one image per file and only the
first frame in an image sequence will be saved unless the
result is saved to separate files. Use +adjoin to
force saving multiple frames to multiple numbered files. If
+adjoin is used, then the output filename must
include a printf style formatting specification for the
numeric part of the filename. For example,
image%02d.miff
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drawing transform matrix
This option provides a transform matrix
{sx,rx,ry,sy,tx,ty} for use by subsequent -draw or
-transform options.
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remove pixel aliasing
By default antialiasing algorithms are used when drawing
objects (e.g. lines) or rendering vector formats (e.g. WMF
and Postscript). Use +antialias to disable use of
antialiasing algorithms. Reasons to disable antialiasing
include avoiding increasing colors in the image, or
improving rendering speed.
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append a set of images
This option creates a single image where the images in
the original set are stacked top-to-bottom. If they are not
of the same width, any narrow images will be expanded to fit
using the background color. Use +append to stack
images left-to-right. The set of images is terminated by the
appearance of any option. If the -append option
appears after all of the input images, all images are
appended.
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apply ASC CDL color transform
Applies ("bakes in") the ASC CDL, which is a
format for the exchange of basic primary color grading
information between equipment and software from different
manufacturers. The format defines the math for three
functions: slope, offset and power. Each function uses a
number for the red, green, and blue color channels for a
total of nine numbers comprising a single color decision.
The tenth number (optional) is for chromiance (saturation)
as specified by ASC CDL 1.2.
The argument string is comma delimited and is in the
following form (but without invervening spaces or line
breaks)
redslope,redoffset,redpower:
greenslope,greenoffset,greenpower:
blueslope,blueoffset,bluepower: saturation
with the unity (no change) specification being:
"1.0,0.0,1.0:1.0,0.0,1.0:1.0,0.0,1.0:1.0"
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decrypt image with this password
Use this option to supply a password for decrypting an
image or an image sequence, if it is being read from a
format such as PDF that supports encryption. Encrypting
images being written is not supported.
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average a set of images
The set of images is terminated by the appearance of any
option. If the -average option appears after all of
the input images, all images are averaged.
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display the image centered on a backdrop.
This backdrop covers the entire workstation screen and is
useful for hiding other X window activity while viewing the
image. The color of the backdrop is specified as the
foreground color (X11 default is black). Refer to "X
Resources", below, for details.
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the background color
The color is specified using the format described under
the -fill option.
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-black-threshold
red[,green][,blue][,opacity] |
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pixels below the threshold become black
Use -black-threshold to set pixels with values
below the specified threshold to minimum value (black). If
only one value is supplied, or the red, green, and blue
values are identical, then intensity thresholding is used.
If the color threshold values are not identical then
channel-based thresholding is used, and color distortion
will occur. Specify a negative value (e.g. -1) if you want a
channel to be ignored but you do want to threshold a channel
later in the list. If a percent (%) symbol is appended, then
the values are treated as a percentage of maximum range.
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blue chromaticity primary point
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blur the image with a Gaussian operator
Blur with the given radius and standard deviation
(sigma).
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surround the image with a border of color
See -geometry for details about the geometry
specification.
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the border color
The color is specified using the format described under
the -fill option.
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set the color of the annotation bounding box
The color is specified using the format described under
the -fill option.
See -draw for further details.
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the type of channel
Choose from: Red, Green, Blue,
Opacity, Matte, Cyan, Magenta,
Yellow, Black, or Gray.
Use this option to extract a particular channel
from the image. Opacity, for example, is useful for
extracting the opacity values from an image.
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simulate a charcoal drawing
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-chop
<width>x<height>{+-}<x>{+-}<y>{%} |
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remove pixels from the interior of an image
Width and height give the number of columns
and rows to remove, and x and y are offsets
that give the location of the leftmost column and topmost
row to remove.
The x offset normally specifies the leftmost
column to remove. If the -gravity option is present
with NorthEast, East, or SouthEast gravity, it
gives the distance leftward from the right edge of the image
to the rightmost column to remove. Similarly, the y
offset normally specifies the topmost row to remove, but if
the -gravity option is present with SouthWest,
South, or SouthEast gravity, it specifies the
distance upward from the bottom edge of the image to the
bottom row to remove.
The -chop option removes entire rows and columns,
and moves the remaining corner blocks leftward and upward to
close the gaps.
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-clip
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apply the clipping path, if one is present
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If a clipping path is present, it will be applied to
subsequent operations.
For example, if you type the following command:
gm convert -clip -negate cockatoo.tif negated.tif
only the pixels within the clipping path are negated.
The -clip feature requires the XML library. If the
XML library is not present, the option is ignored.
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merge a sequence of images
Each image N in the sequence after Image 0 is replaced
with the image created by flattening images 0 through N.
The set of images is terminated by the appearance of any
option. If the -coalesce option appears after all of
the input images, all images are coalesced.
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colorize the image with the pen color
Specify the amount of colorization as a percentage. You
can apply separate colorization values to the red, green,
and blue channels of the image with a colorization value
list delimited with slashes (e.g. 0/0/50).
The -colorize option may be used in conjunction
with -modulate to produce a nice sepia toned image
like:
gm convert input.ppm -modulate 115,0,100 \ -colorize
7,21,50 output.ppm.
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define the colormap type
Choose between shared or private.
This option only applies when the default X server visual
is PseudoColor or GRAYScale. Refer to
-visual for more details. By default, a shared
colormap is allocated. The image shares colors with other X
clients. Some image colors could be approximated, therefore
your image may look very different than intended. Choose
Private and the image colors appear exactly as they
are defined. However, other clients may go
technicolor when the image colormap is installed.
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preferred number of colors in the image
The actual number of colors in the image may be less than
your request, but never more. Note, this is a color
reduction option. Images with less unique colors than
specified with this option will have any duplicate or unused
colors removed. The ordering of an existing color palette
may be altered. When converting an image from color to
grayscale, convert the image to the gray colorspace before
reducing the number of colors since doing so is most
efficient. Refer to <a
href="quantize.html">quantize for more
details.
Note, options -dither, -colorspace, and
-treedepth affect the color reduction algorithm.
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the type of colorspace
Choices are: CineonLog, CMYK, GRAY,
HSL, HWB, OHTA, RGB,
Rec601Luma, Rec709Luma, Rec601YCbCr,
Rec709YCbCr, Transparent, XYZ,
YCbCr, YIQ, YPbPr, or YUV.
Color reduction, by default, takes place in the RGB color
space. Empirical evidence suggests that distances in color
spaces such as YUV or YIQ correspond to perceptual color
differences more closely than do distances in RGB space.
These color spaces may give better results when color
reducing an image. Refer to quantize for more details. Two
gray colorspaces are supported. The Rec601Luma space
is based on the recommendations for legacy NTSC television
(ITU-R BT.601-5). The Rec709Luma space is based on
the recommendations for HDTV (Rec. ITU-R BT.709-5) and is
suitable for use with computer graphics, and for
contemporary CRT displays. The GRAY colorspace
currently selects the Rec601Luma colorspace by
default for backwards compatibly reasons. This default may
be re-considered in the future.
Two YCbCr colorspaces are supported. The
Rec601YCbCr space is based on the recommendations for
legacy NTSC television (ITU-R BT.601-5). The
Rec709CbCr space is based on the recommendations for
HDTV (Rec. ITU-R BT.709-5) and is suitable for suitable for
use with computer graphics, and for contemporary CRT
displays. The YCbCr colorspace specification is
equivalent toRec601YCbCr.
The Transparent color space behaves uniquely in
that it preserves the matte channel of the image if it
exists.
The -colors or -monochrome option, or
saving to a file format which requires color reduction, is
required for this option to take effect.
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annotate an image with a comment
Use this option to assign a specific comment to the
image, when writing to an image format that supports
comments. You can include the image filename, type, width,
height, or other image attribute by embedding special format
characters listed under the -format option. The
comment is not drawn on the image, but is embedded in the
image datastream via a "Comment" tag or similar
mechanism. If you want the comment to be visible on the
image itself, use the -draw option.
For example,
-comment "%m:%f %wx%h"
produces an image comment of MIFF:bird.miff
512x480 for an image titled bird.miff and whose
width is 512 and height is 480.
If the first character of string is @, the
image comment is read from a file titled by the remaining
characters in the string.
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the type of image composition
The description of composition uses abstract terminology
in order to allow the the description to be more clear,
while avoiding constant values which are specific to a
particular build configuration. Each image pixel is
represented by red, green, and blue levels (which are equal
for a gray pixel). MaxRGB is the maximum integral value
which may be stored in the red, green, or blue channels of
the image. Each image pixel may also optionally (if the
image matte channel is enabled) have an associated level of
opacity (ranging from opaque to transparent), which may be
used to determine the influence of the pixel color when
compositing the pixel with another image pixel. If the image
matte channel is disabled, then all pixels in the image are
treated as opaque. The color of an opaque pixel is
fully visible while the color of a transparent pixel
color is entirely absent (pixel color is ignored).
By definition, raster images have a rectangular shape.
All image rows are of equal length, and all image columns
have the same number of rows. By treating the opacity
channel as a visual "mask" the rectangular image
may be given a "shape" by treating the opacity
channel as a cookie-cutter for the image. Pixels within the
shape are opaque, while pixels outside the shape are
transparent. Pixels on the boundary of the shape may be
between opaque and transparent in order to provide
antialiasing (visually smooth edges). The description of the
composition operators use this concept of image
"shape" in order to make the description of the
operators easier to understand. While it is convenient to
describe the operators in terms of "shapes" they
are by no means limited to mask-style operations since they
are based on continuous floating-point mathematics rather
than simple boolean operations.
By default, the Over composite operator is used.
The following composite operators are available:
Over In Out Atop Xor Plus Minus Add Subtract Difference
Divide Multiply Bumpmap Copy CopyRed CopyGreen CopyBlue
CopyOpacity CopyCyan CopyMagenta CopyYellow CopyBlack
The behavior of each operator is described below.
Over |
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.in 20 The result will be the union of the two image
shapes, with opaque areas of change-image obscuring
base-image in the region of overlap.
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.in 20 The result is simply change-image cut by
the shape of base-image. None of the image data of
base-image will be in the result.
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.in 20 The resulting image is change-image with
the shape of base-image cut out.
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.in 20 The result is the same shape as base-image,
with change-image obscuring base-image where
the image shapes overlap. Note this differs from over
because the portion of change-image outside
base-image’s shape does not appear in the
result.
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.in 20 The result is the image data from both
change-image and base-image that is outside
the overlap region. The overlap region will be blank.
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.in 20 The result is just the sum of the image data.
Output values are cropped to MaxRGB (no overflow). This
operation is independent of the matte channels.
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.in 20 The result of change-image -
base-image, with underflow cropped to zero. The matte
channel is ignored (set to opaque, full coverage).
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.in 20 The result of change-image +
base-image, with overflow wrapping around (mod
MaxRGB+1).
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.in 20 The result of change-image -
base-image, with underflow wrapping around
(mod MaxRGB+1). The add and subtract
operators can be used to perform reversible
transformations.
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.in 20 The result of abs(change-image -
base-image). This is useful for comparing two very
similar images.
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.in 20 The result of change-image /
base-image. This is useful for improving the
readability of text on unevenly illuminated photos (by using
a gaussian blurred copy of change-image as base-image).
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|
.in 20 The result of change-image *
base-image. This is useful for the creation of
drop-shadows.
|
|
.in 20 The result base-image shaded by
change-image.
|
|
.in 20 The resulting image is base-image replaced
with change-image. Here the matte information is
ignored.
|
|
.in 20 The resulting image is the red channel in
base-image replaced with the red channel in
change-image. The other channels are copied
untouched.
|
|
.in 20 The resulting image is the green channel in
base-image replaced with the green channel in
change-image. The other channels are copied
untouched.
|
|
.in 20 The resulting image is the blue channel in
base-image replaced with the blue channel in
change-image. The other channels are copied
untouched.
|
|
.in 20 The resulting image is the opacity channel in
base-image replaced with the opacity channel in
change-image. The other channels are copied
untouched.
|
|
.in 20 The resulting image is the cyan channel in
base-image replaced with the cyan channel in
change-image. The other channels are copied
untouched. Use of this operator requires that base-image be
in CMYK(A) colorspace.
|
|
.in 20 The resulting image is the magenta channel in
base-image replaced with the magenta channel in
change-image. The other channels are copied
untouched. Use of this operator requires that base-image be
in CMYK(A) colorspace.
|
|
.in 20 The resulting image is the yellow channel in
base-image replaced with the yellow channel in
change-image. The other channels are copied
untouched. Use of this operator requires that base-image be
in CMYK(A) colorspace.
|
|
.in 20 The resulting image is the black channel in
base-image replaced with the black channel in
change-image. The other channels are copied
untouched. Use of this operator requires that base-image be
in CMYK(A) colorspace. If change-image is not in CMYK space,
then the change-image pixel intensities are used.
|
|
the type of image compression
Choices are: None, BZip, Fax,
Group4, JPEG, Lossless, LZW,
RLE, Zip, or LZMA.
Specify +compress to store the binary image in an
uncompressed format. The default is the compression type of
the specified image file.
"Lossless" refers to lossless JPEG,
which is only available if the JPEG library has been patched
to support it. Use of lossless JPEG is generally not
recommended.
Use the -quality option to set the compression
level to be used by JPEG, PNG, MIFF, and MPEG encoders. Use
the -sampling-factor option to set the sampling
factor to be used by the DPX, JPEG, MPEG, and YUV encoders
for downsampling the chroma channels.
|
|
enhance or reduce the image contrast
This option enhances the intensity differences between
the lighter and darker elements of the image. Use
-contrast to enhance the image or +contrast to
reduce the image contrast.
For a more pronounced effect you can repeat the
option:
gm convert rose: -contrast -contrast rose_c2.png
|
|
convolve image with the specified convolution kernel
The kernel is specified as a comma-separated list of
floating point values, ordered left-to right, starting with
the top row. The order of the kernel is determined by the
square root of the number of entries. Presently only square
kernels are supported.
|
|
create output directory if required
Use this option with -output-directory if the
input paths contain subdirectories and it is desired to
create similar subdirectories in the output directory.
Without this option, mogrify will fail if the
required output directory does not exist.
|
|
-crop
<width>x<height>{+-}<x>{+-}<y>{%} |
|
preferred size and location of the cropped image
See -geometry for details about the geometry
specification.
The width and height give the size of the image that
remains after cropping, and x and y are
offsets that give the location of the top left corner of the
cropped image with respect to the original image. To specify
the amount to be removed, use -shave instead.
If the x and y offsets are present, a
single image is generated, consisting of the pixels from the
cropping region. The offsets specify the location of the
upper left corner of the cropping region measured downward
and rightward with respect to the upper left corner of the
image. If the -gravity option is present with
NorthEast, East, or SouthEast gravity, it
gives the distance leftward from the right edge of the image
to the right edge of the cropping region. Similarly, if the
-gravity option is present with SouthWest,
South, or SouthEast gravity, the distance is
measured upward between the bottom edges.
If the x and y offsets are omitted, a set
of tiles of the specified geometry, covering the entire
input image, is generated. The rightmost tiles and the
bottom tiles are smaller if the specified geometry extends
beyond the dimensions of the input image.
|
|
displace image colormap by amount
Amount defines the number of positions each
colormap entry isshifted.
|
|
enable debug printout
The events parameter specifies which events are to be
logged. It can be either None, All, or a comma-separated
list consisting of one or more of the following domains:
Annotate, Blob, Cache, Coder, Configure, Deprecate, Error,
Exception, Locale, Render,Resource, TemporaryFile,
Transform, Warning, X11, or User. For example, to log cache
and blob events, use
gm convert -debug "Cache,Blob" rose:
rose.png
The "User" domain is normally empty, but
developers can log "User" events in their private
copy of GraphicsMagick.
Use the -log option to specify the format for
debugging output.
Use +debug to turn off all logging.
An alternative to using -debug is to use the
MAGICK_DEBUG environment variable. The allowed values
for the MAGICK_DEBUG environment variable are the
same as for the -debug option.
|
|
break down an image sequence into constituent parts
This option compares each image with the next in a
sequence and returns the maximum bounding region of any
pixel differences it discovers. This method can undo a
coalesced sequence returned by the -coalesce option,
and is useful for removing redundant information from a GIF
or MNG animation.
The sequence of images is terminated by the appearance of
any option. If the -deconstruct option appears after
all of the input images, all images are deconstructed.
|
|
-define
<key>{=<value>},... |
|
add coder/decoder specific options This option creates
one or more definitions for coders and decoders to use while
reading and writing image data. Definitions may be passed to
coders and decoders to control options that are specific to
certain image formats. If value is missing for a
definition, an empty-valued definition of a flag will be
created with that name. This is used to control on/off
options. Use +define <key>,... to remove definitions
previously created. Use +define "*" to remove all
existing definitions.
The following definitions may be created:
cineon:colorspace={rgb|cineonlog} |
|
.in 20 Use the cineon:colorspace option when reading a
Cineon file to specify the colorspace the Cineon file uses.
This overrides the colorspace type implied by the DPX header
(if any).
|
|
dpx:bits-per-sample=<value> |
|
.in 20 If the dpx:bits-per-sample key is defined,
GraphicsMagick will write DPX images with the specified bits
per sample, overriding any existing depth value. If this
option is not specified, then the value is based on the
existing image depth value from the original image file. The
DPX standard supports bits per sample values of 1, 8, 10,
12, and 16. Many DPX readers demand a sample size of 10 bits
with type A padding (see below).
|
|
dpx:colorspace={rgb|cineonlog} |
|
.in 20 Use the dpx:colorspace option when reading a DPX
file to specify the colorspace the DPX file uses. This
overrides the colorspace type implied by the DPX header (if
any).
|
|
dpx:packing-method={packed|a|b|lsbpad|msbpad} |
|
.in 20 DPX samples are output within 32-bit words. They
may be tightly packed end-to-end within the words
("packed"), padded with null bits to the right of
the sample ("a" or "lsbpad), or padded with
null bits to the left of the sample ("b" or
"msbpad"). This option only has an effect for
sample sizes of 10 or 12 bits. If samples are not packed,
the DPX standard recommends type A padding. Many DPX readers
demand a sample size of 10 bits with type A padding.
|
|
dpx:pixel-endian={lsb|msb} |
|
.in 20 Allows the user to specify the endian order of the
pixels when reading or writing the DPX files. Sometimes this
is useful if the file is (or must be) written incorrectly so
that the file header and the pixels use different
endianness.
|
|
dpx:swap-samples={true|false} |
|
.in 20 GraphicsMagick strives to adhere to the DPX
standard but certain aspects of the standard can be quite
confusing. As a result, some 10-bit DPX files have Red and
Blue interchanged, or Cb and Cr interchanged due to an
different interpretation of the standard, or getting the
wires crossed. The swap-samples option may be supplied when
reading or writing in order to read or write using the
necessary sample order.
|
|
.in 20 Specify the compression factor to use while
writing JPEG-2000 files. The compression factor is the
reciprocal of the compression ratio. The valid range is 0.0
to 1.0, with 1.0 indicating lossless compression. If
defined, this value overrides the -quality setting. The
default quality setting of 75 results in a rate value of
0.06641.
|
|
jpeg:block-smoothing={true|false} |
|
.in 20 Enables or disables block smoothing when reading a
JPEG file (default enabled).
|
|
.in 20 Selects the IJG JPEG library DCT implementation to
use. The encoding implementations vary in speed and encoding
error. The available choices for value are
islow, ifast, float, default and
fastest. Note that fastest might not
necessarily be fastest on your CPU, depending on the choices
made when the JPEG library was built and how your CPU
behaves.
|
|
jpeg:fancy-upsampling={true|false} |
|
.in 20 Enables or disables fancy upsampling when reading
a JPEG file (default enabled).
|
|
jpeg:optimize-coding={true|false} |
|
.in 20
Selects if huffman encoding should be used. Huffman
encoding is enabled by default, but may be disabled for very
large images since it encoding requires that the entire
image be buffered in memory. Huffman encoding produces
smaller JPEG files at the expense of added compression time
and memory consumption.
|
|
.in 20 If the jpeg:preserve-settings flag is defined, the
JPEG encoder will use the same "quality" and
"sampling-factor" settings that were found in the
input file, if the input was in JPEG format. These settings
are also preserved if the input is a JPEG file and the
output is a JNG file. If the colorspace of the output file
differs from that of the input file, the quality setting is
preserved but the sampling-factors are not.
|
|
.in 20 If the pcl:fit-to-page flag is defined, then the
printer is requested to scale the image to fit the page size
(width and/or height). |
|
.in 20 If the pdf:use-cropbox flag is defined, then
Ghostscript is requested to apply the PDF crop box.
|
|
.in 20 If the ps:imagemask flag is defined, the PS3 and
EPS3 coders will create Postscript files that render bilevel
images with the Postscript imagemask operator instead of the
image operator.
|
|
tiff:alpha={unspecified|associated|unassociated} |
|
.in 20 Specify the TIFF alpha channel type when reading
or writing TIFF files, overriding the normal value. The
default alpha channel type for new files is associated
alpha. Existing alpha settings are preserved when converting
from one TIFF file to another. When a TIFF file uses
associated alpha, the image pixels are pre-multiplied (i.e.
altered) with the alpha channel. Files with
"associated" alpha appear as if they were alpha
composited on a black background when the matte channel is
disabled. If the unassociated alpha type is selected, then
the alpha channel is saved without altering the pixels.
Photoshop recognizes associated alpha as transparency
information, if the file is saved with unassociated alpha,
the alpha information is loaded as an independent channel.
Note that for many years, ImageMagick and GraphicsMagick
marked TIFF files as using associated alpha, without
properly pre-multiplying the pixels.
|
|
tiff:fill-order={msb2lsb|lsb2msb} |
|
.in 20 If the tiff:fill-order key is defined,
GraphicsMagick will use it to determine the bit fill order
used while writing TIFF files. The normal default is
"msb2lsb", which matches the native bit order of
all modern CPUs. The only exception to this is when Group3
or Group4 FAX compression is requested since FAX machines
send data in bit-reversed order and therefore RFC 2301
recommends using reverse order.
|
|
tiff:group-three-options=<value> |
|
.in 20 If the tiff:group-three-options key is defined,
GraphicsMagick will use it to set the group3 options tag
when writing group3-compressed TIFF. Please see the TIFF
specification for the usage of this tag. The default value
is 4.
|
|
tiff:sample-format={unsigned|ieeefp} |
|
.in 20 If the tiff:sample-format key is defined,
GraphicsMagick will use it to determine the sample format
used while writing TIFF files. The default is
"unsigned". Specify "ieeefp" in order to
write floating-point TIFF files with float (32-bit) or
double (64-bit) values. Use the tiff:bits-per-sample define
to determine the type of floating-point value to use.
|
|
tiff:max-sample-value=<value> |
|
.in 20 If the tiff:max-sample-value key is defined,
GraphicsMagick will use the assigned value as the maximum
floating point value while reading or writing IEEE floating
point TIFFs. Otherwise the maximum value is 1.0 or the value
obtained from the file’s SMaxSampleValue tag (if
present). The floating point data is currently not scanned
in advance to determine a best maximum sample value so if
the range is not 1.0, or the SMaxSampleValue tag is not
present, it may be necessary to (intelligently) use this
parameter to properly read a file.
|
|
tiff:min-sample-value=<value> |
|
.in 20 If the tiff:min-sample-value key is defined,
GraphicsMagick will use the assigned value as the minimum
floating point value while reading or writing IEEE floating
point TIFFs. Otherwise the minimum value is 0.0 or the value
obtained from the file’s SMinSampleValue tag (if
present).
|
|
tiff:bits-per-sample=<value> |
|
.in 20 If the tiff:bits-per-sample key is defined,
GraphicsMagick will write images with the specified bits per
sample, overriding any existing depth value. Value may be
any in the range of 1 to 32, or 64 when the default
´unsigned’ format is written, or 16/32/24/64 if
IEEEFP format is written. Please note that the baseline TIFF
6.0 specification only requires readers to handle certain
powers of two, and the values to be handled depend on the
nature of the image (e.g. colormapped, grayscale, RGB,
CMYK).
|
|
tiff:samples-per-pixel=<value> |
|
.in 20 If the tiff:samples-per-pixel key is defined to a
value, the TIFF coder will write TIFF images with the
defined samples per pixel, overriding any value stored in
the image. This option should not normally be used.
|
|
tiff:rows-per-strip=<value> |
|
.in 20 Allows the user to specify the number of rows per
TIFF strip. Rounded up to a multiple of 16 when using JPEG
compression. Ignored when using tiles.
|
|
.in 20 Requests that the image is written in a single
TIFF strip. This is normally the default when group3 or
group4 compression is requested within reasonable limits.
Requesting a single strip for large images may result in
failure due to resource consumption in the writer or
reader.
|
|
.in 20 Enable writing tiled TIFF (rather than stripped)
using the default tile size. Tiled TIFF organizes the image
as an array of smaller images (tiles) in order to enable
random access.
|
|
tiff:tile-geometry=<width>x<height> |
|
.in 20 Specify the tile size to use while writing tiled
TIFF. Width and height should be a multiple of 16. If the
value is not a multiple of 16, then it will be rounded down.
Enables tiled TIFF if it has not already been enabled.
GraphicsMagick does not use tiled storage internally so
tiles need to be converted back and forth from the internal
scanline-oriented storage to tile-oriented storage. Testing
with typical RGB images shows that useful square tile size
values range from 128x128 to 1024x1024. Large images which
require using a disk-based pixel cache benefit from large
tile sizes while images which fit in memory work well with
smaller tile sizes.
|
|
.in 20 Specify the tile width to use while writing tiled
TIFF. The tile height is then defaulted to an appropriate
size. Width should be a multiple of 16. If the value is not
a multiple of 16, then it will be rounded down. Enables
tiled TIFF if it has not already been enabled.
|
|
tiff:tile-height=<height> |
|
.in 20 Specify the tile height to use while writing tiled
TIFF. The tile width is then defaulted to an appropriate
size. Height should be a multiple of 16. If the value is not
a multiple of 16, then it will be rounded down. Enables
tiled TIFF if it has not already been enabled.
|
|
For example, to create a postscript file that will render
only the black pixels of a bilevel image, use:
gm convert bilevel.tif -define ps:imagemask
eps3:stencil.ps
|
|
-delay <1/100ths of a
second> |
|
display the next image after pausing
This option is useful for regulating the animation of
image sequences Delay/100 seconds must expire before
the display of the next image. The default is no delay
between each showing of the image sequence. The maximum
delay is 65535.
You can specify a delay range (e.g. -delay 10-500)
which sets the minimum and maximum delay.
|
|
-density
<width>x<height> |
|
horizontal and vertical resolution in pixels of the image
This option specifies the image resolution to store while
encoding a raster image or the canvas resolution while
rendering (reading) vector formats such as Postscript, PDF,
WMF, and SVG into a raster image. Image resolution provides
the unit of measure to apply when rendering to an output
device or raster image. The default unit of measure is in
dots per inch (DPI). The -units option may be used to
select dots per centimeter instead. The default resolution
is 72 dots per inch, which is equivalent to one point per
pixel (Macintosh and Postscript standard). Computer screens
are normally 72 or 96 dots per inch while printers typically
support 150, 300, 600, or 1200 dots per inch. To determine
the resolution of your display, use a ruler to measure the
width of your screen in inches, and divide by the number of
horizontal pixels (1024 on a 1024x768 display). If the file
format supports it, this option may be used to update the
stored image resolution. Note that Photoshop stores and
obtains image resolution from a proprietary embedded
profile. If this profile is not stripped from the image,
then Photoshop will continue to treat the image using its
former resolution, ignoring the image resolution specified
in the standard file header. The density option is an
attribute and does not alter the underlying raster image. It
may be used to adjust the rendered size for desktop
publishing purposes by adjusting the scale applied to the
pixels. To resize the image so that it is the same size at a
different resolution, use the -resample option.
|
|
depth of the image
This is the number of bits of color to preserve in the
image. Any value between 1 and QuantumDepth (build
option) may be specified, although 8 or 16 are the most
common values. Use this option to specify the depth of raw
images whose depth is unknown such as GRAY, RGB, or CMYK, or
to change the depth of any image after it has been read. The
depth option is applied to the pixels immediately so it may
be used as a form of simple compression by discarding the
least significant bits. Reducing the depth in advance may
speed up color quantization, and help create smaller file
sizes when using a compression algorithm like LZW or
ZIP.
|
|
obtain image by descending window hierarchy
|
|
reduce the speckles within an image
|
|
-displace <horizontal scale>x<vertical
scale> |
|
shift image pixels as defined by a displacement map
With this option, composite image is used as a
displacement map. Black, within the displacement map, is a
maximum positive displacement. White is a maximum negative
displacement and middle gray is neutral. The displacement is
scaled to determine the pixel shift. By default, the
displacement applies in both the horizontal and vertical
directions. However, if you specify mask,
composite image is the horizontal X displacement and
mask the vertical Y displacement.
|
|
-display
<host:display[.screen]> |
|
specifies the X server to contact
This option is used with convert for obtaining image or
font from this X server. See X(1).
|
|
GIF disposal method
The Disposal Method indicates the way in which the
graphic is to be treated after being displayed.
Here are the valid methods:
Undefined No disposal specified. None Do not dispose
between frames. Background Overwrite the image area with the
background color. Previous Overwrite the image area with
what was there prior to rendering the image.
|
|
dissolve an image into another by the given percent
The opacity of the composite image is multiplied by the
given percent, then it is composited over the main
image.
|
|
apply Floyd/Steinberg error diffusion to the image
The basic strategy of dithering is to trade intensity
resolution for spatial resolution by averaging the
intensities of several neighboring pixels. Images which
suffer from severe contouring when reducing colors can be
improved with this option.
The -colors or -monochrome option is
required for this option to take effect.
Use +dither to turn off dithering and to render
PostScript without text or graphic aliasing. Disabling
dithering often (but not always) leads to decreased
processing time.
|
|
annotate an image with one or more graphic primitives
Use this option to annotate an image with one or more
graphic primitives. The primitives include shapes, text,
transformations, and pixel operations. The shape primitives
are
point x,y line x0,y0 x1,y1 rectangle x0,y0 x1,y1
roundRectangle x0,y0 x1,y1 wc,hc arc x0,y0 x1,y1 a0,a1
ellipse x0,y0 rx,ry a0,a1 circle x0,y0 x1,y1 polyline x0,y0
... xn,yn polygon x0,y0 ... xn,yn Bezier x0,y0 ... xn,yn
path path specification image operator x0,y0 w,h
filename
The text primitive is
text x0,y0 string
The text gravity primitive is
gravity NorthWest, North, NorthEast, West, Center, East,
SouthWest, South, or SouthEast
The text gravity primitive only affects the placement of
text and does not interact with the other primitives. It is
equivalent to using the -gravity commandline option,
except that it is limited in scope to the -draw
option in which it appears.
The transformation primitives are
rotate degrees translate dx,dy scale sx,sy skewX degrees
skewY degrees
The pixel operation primitives are
color x0,y0 method matte x0,y0 method
The shape primitives are drawn in the color specified in
the preceding -stroke option. Except for the
line and point primitives, they are filled
with the color specified in the preceding -fill
option. For unfilled shapes, use -fill none.
Point requires a single coordinate.
Line requires a start and end coordinate.
Rectangle expects an upper left and lower right
coordinate.
RoundRectangle has the upper left and lower right
coordinates and the width and height of the corners.
Circle has a center coordinate and a coordinate
for the outer edge.
Use Arc to inscribe an elliptical arc within a
rectangle. Arcs require a start and end point as well as the
degree of rotation (e.g. 130,30 200,100 45,90).
Use Ellipse to draw a partial ellipse centered at
the given point with the x-axis and y-axis radius and start
and end of arc in degrees (e.g. 100,100 100,150 0,360).
Finally, polyline and polygon require three
or more coordinates to define its boundaries. Coordinates
are integers separated by an optional comma. For example, to
define a circle centered at 100,100 that extends to 150,150
use:
-draw ’circle 100,100 150,150’
Paths (See Paths) represent an outline of an
object which is defined in terms of moveto (set a new
current point), lineto (draw a straight line), curveto (draw
a curve using a cubic Bezier), arc (elliptical or circular
arc) and closepath (close the current shape by drawing a
line to the last moveto) elements. Compound paths (i.e., a
path with subpaths, each consisting of a single moveto
followed by one or more line or curve operations) are
possible to allow effects such as "donut holes" in
objects.
Use image to composite an image with another
image. Follow the image keyword with the composite operator,
image location, image size, and filename:
-draw ’image Over 100,100 225,225
image.jpg’
You can use 0,0 for the image size, which means to use
the actual dimensions found in the image header. Otherwise,
it will be scaled to the given dimensions. See
-compose for a description of the composite
operators.
Use text to annotate an image with text. Follow
the text coordinates with a string. If the string has
embedded spaces, enclose it in single or double quotes.
Optionally you can include the image filename, type, width,
height, or other image attribute by embedding special format
character. See -comment for details.
For example,
-draw ’text 100,100 "%m:%f
%wx%h"’
annotates the image with MIFF:bird.miff 512x480 for an
image titled bird.miff and whose width is 512 and height is
480.
If the first character of string is @, the
text is read from a file titled by the remaining characters
in the string.
Rotate rotates subsequent shape primitives and
text primitives about the origin of the main image. If the
-region option precedes the -draw option, the
origin for transformations is the upper left corner of the
region.
Translate translates them.
Scale scales them.
SkewX and SkewY skew them with respect to
the origin of the main image or the region.
The transformations modify the current affine matrix,
which is initialized from the initial affine matrix defined
by the -affine option. Transformations are cumulative
within the -draw option. The initial affine matrix is
not affected; that matrix is only changed by the appearance
of another -affine option. If another -draw
option appears, the current affine matrix is reinitialized
from the initial affine matrix.
Use color to change the color of a pixel to the
fill color (see -fill). Follow the pixel coordinate
with a method:
point replace floodfill filltoborder reset
Consider the target pixel as that specified by your
coordinate. The point method recolors the target
pixel. The replace method recolors any pixel that
matches the color of the target pixel. Floodfill
recolors any pixel that matches the color of the target
pixel and is a neighbor, whereas filltoborder
recolors any neighbor pixel that is not the border color.
Finally, reset recolors all pixels.
Use matte to the change the pixel matte value to
transparent. Follow the pixel coordinate with a method (see
the color primitive for a description of methods).
The point method changes the matte value of the
target pixel. The replace method changes the matte
value of any pixel that matches the color of the target
pixel. Floodfill changes the matte value of any pixel
that matches the color of the target pixel and is a
neighbor, whereas filltoborder changes the matte
value of any neighbor pixel that is not the border color
(-bordercolor). Finally reset changes the
matte value of all pixels.
You can set the primitive color, font, and font bounding
box color with -fill, -font, and -box
respectively. Options are processed in command line order so
be sure to use these options before the -draw
option.
|
|
detect edges within an image
|
|
specify the text encoding
Choose from AdobeCustom, AdobeExpert, AdobeStandard,
AppleRoman, BIG5, GB2312, Latin 2, None, SJIScode, Symbol,
Unicode, Wansung.
|
|
specify endianness (MSB, LSB, or Native) of image
MSB indicates big-endian (e.g. SPARC, Motorola
68K) while LSB indicates little-endian (e.g. Intel
’x86, VAX) byte ordering. Native indicates to
use the normal ordering for the current CPU. This option
currently only influences the CMYK, DPX, GRAY, RGB, and
TIFF, formats.
Use +endian to revert to unspecified
endianness.
|
|
apply a digital filter to enhance a noisy image
|
|
perform histogram equalization to the image
|
|
-extent
<width>x<height>{+-}<x>{+-}<y> |
|
composite image on background color canvas image
This option composites the image on a new background
color (-background) canvas image of size
<width>x<height>. The existing image content is
composited at the position specified by geometry x and y
offset and/or desired gravity (-gravity) using the
current image compose (-compose) method. Image
content which falls outside the bounds of the new image
dimensions is discarded.
For example, this command creates a thumbnail of an
image, and centers it on a red color backdrop image:
gm convert infile.jpg -thumbnail 120x80 -background red
-gravity center \ -extent 140x100 outfile.jpg
This command reduces or expands a JPEG image to fit on an
800x600 display:
gm convert -size 800x600 input.jpg \ -resize 800x600
-background black \ -compose Copy -gravity center \ -extent
800x600 \ -quality 92 output.jpg
If the aspect ratio of the input image isn’t
exactly 4:3, then the image is centered on an 800x600 black
canvas.
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|
write annotated difference image to file
If -file is specified, then an annotated
difference image is generated and written to the specified
file. Pixels which differ between the reference and
compare images are modified from those in the
compare image so that the changed pixels become more
obvious. Some images may require use of an alternative
highlight style (see -highlight-style) or highlight
color (see -highlight-color) before the changes are
obvious.
|
|
color to use when filling a graphic primitive
Colors are represented in GraphicsMagick in the same form
used by SVG. Use "gm convert -list color" to list
named colors:
name (named color) #RGB (hex numbers, 4 bits each)
#RRGGBB (8 bits each) #RRRGGGBBB (12 bits each)
#RRRRGGGGBBBB (16 bits each) #RGBA (4 bits each) #RRGGBBAA
(8 bits each) #RRRGGGBBBAAA (12 bits each) #RRRRGGGGBBBBAAAA
(16 bits each) rgb(r,g,b) (r,g,b are decimal numbers)
rgba(r,g,b,a) (r,g,b,a are decimal numbers)
Enclose the color specification in quotation marks to
prevent the "#" or the parentheses from being
interpreted by your shell.
For example,
gm convert -fill blue ... gm convert -fill
"#ddddff" ... gm convert -fill
"rgb(65000,65000,65535)" ...
The shorter forms are scaled up, if necessary by
replication. For example, #3af, #33aaff, and #3333aaaaffff
are all equivalent.
See -draw for further details.
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|
use this type of filter when resizing an image
Use this option to affect the resizing operation of an
image (see -geometry). Choose from these filters
(ordered by approximate increasing CPU time):
Point Box Triangle Hermite Hanning Hamming Blackman
Gaussian Quadratic Cubic Catrom Mitchell Lanczos Bessel
Sinc
The default filter is automatically selected to provide
the best quality while consuming a reasonable amount of
time. The Mitchell filter is used if the image
supports a palette, supports a matte channel, or is being
enlarged, otherwise the Lanczos filter is used.
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|
flatten a sequence of images
In some file formats (e.g. Photoshop’s PSD) complex
images may be represented by "layers" (independent
images) which must be composited in order to obtain the
final rendition. The -flatten option accomplishes
this composition. The sequence of images is replaced by a
single image created by compositing each image in turn,
while respecting composition operators and page offsets.
While -flatten is immediately useful for eliminating
layers, it is also useful as a general-purpose composition
tool.
The sequence of images is terminated by the appearance of
any option. If the -flatten option appears after all
of the input images, all images are flattened. Also see
-mosaic which is similar to -flatten except
that it adds a suitably-sized canvas base image.
For example, this composites an image on top of a 640x400
transparent black canvas image:
gm convert -size 640x300 xc:transparent \ -compose over
-page +0-100 \ frame.png -flatten output.png
and this flattens a Photoshop PSD file:
gm convert input.psd -flatten output.png
|
|
-flip
|
|
create a "mirror image"
|
|
|
reflect the scanlines in the vertical direction.
|
|
-flop
|
|
create a "mirror image"
|
|
|
reflect the scanlines in the horizontal direction.
|
|
use this font when annotating the image with text
You can tag a font to specify whether it is a PostScript,
TrueType, or X11 font. For example, Arial.ttf is a TrueType
font, ps:helvetica is PostScript, and x:fixed is X11.
|
|
define the foreground color
The color is specified using the format described under
the -fill option.
|
|
the image format type
When used with the mogrify utility, this option
will convert any image to the image format you specify. See
GraphicsMagick(1) for a list of image format types
supported by GraphicsMagick, or see the output of
’gm -list format’.
By default the file is written to its original name.
However, if the filename extension matches a supported
format, the extension is replaced with the image format type
specified with -format. For example, if you specify
tiff as the format type and the input image filename
is image.gif, the output image filename becomes
image.tiff.
|
|
output formatted image characteristics
When used with the identify utility, or the
convert utility with output written to the
’info:-’ file specification, use this option to
print information about the image in a format of your
choosing. You can include the image filename, type, width,
height, Exif data, or other image attributes by embedding
special format characters:
%b file size %c comment %d directory %e filename
extension %f filename %h height %i input filename %k number
of unique colors %l label %m magick %n number of scenes %o
output filename %p page number %q image minimum bit depth %r
image type description %s scene number %t top of filename %u
unique temporary filename %w width %x x resolution %y y
resolution %# signature \n newline \r carriage return
For example,
-format "%m:%f %wx%h"
displays MIFF:bird.miff 512x480 for an image
titled bird.miff and whose width is 512 and height is
480.
If the first character of string is @, the
format is read from a file titled by the remaining
characters in the string.
The values of image type (%p) which may be
returned include:
Bilevel Grayscale GrayscaleMatte Palette PaletteMatte
TrueColor TrueColorMatte ColorSeparation
ColorSeparationMatte Optimize
You can also use the following special formatting syntax
to print Exif information contained in the file:
%[EXIF:<tag>]
Where "<tag>" can be one of the
following:
* (print all Exif tags, in keyword=data format) ! (print
all Exif tags, in tag_number data format) #hhhh (print data
for Exif tag #hhhh) ImageWidth ImageLength BitsPerSample
Compression PhotometricInterpretation FillOrder DocumentName
ImageDescription Make Model StripOffsets Orientation
SamplesPerPixel RowsPerStrip StripByteCounts XResolution
YResolution PlanarConfiguration ResolutionUnit
TransferFunction Software DateTime Artist WhitePoint
PrimaryChromaticities TransferRange JPEGProc
JPEGInterchangeFormat JPEGInterchangeFormatLength
YCbCrCoefficients YCbCrSubSampling YCbCrPositioning
ReferenceBlackWhite CFARepeatPatternDim CFAPattern
BatteryLevel Copyright ExposureTime FNumber IPTC/NAA
ExifOffset InterColorProfile ExposureProgram
SpectralSensitivity GPSInfo ISOSpeedRatings OECF ExifVersion
DateTimeOriginal DateTimeDigitized ComponentsConfiguration
CompressedBitsPerPixel ShutterSpeedValue ApertureValue
BrightnessValue ExposureBiasValue MaxApertureValue
SubjectDistance MeteringMode LightSource Flash FocalLength
MakerNote UserComment SubSecTime SubSecTimeOriginal
SubSecTimeDigitized FlashPixVersion ColorSpace
ExifImageWidth ExifImageLength InteroperabilityOffset
FlashEnergy SpatialFrequencyResponse FocalPlaneXResolution
FocalPlaneYResolution FocalPlaneResolutionUnit
SubjectLocation ExposureIndex SensingMethod FileSource
SceneType
Surround the format specification with quotation marks to
prevent your shell from misinterpreting any spaces and
square brackets.
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|
-frame <width>x<height>+<outer
bevel width>+<inner bevel width> |
|
surround the image with an ornamental border
See -geometry for details about the geometry
specification. The -frame option is not affected by
the -gravity option.
The color of the border is specified with the
-mattecolor command line option.
|
|
-frame
|
|
include the X window frame in the imported image
|
|
colors within this Euclidean distance are considered
equal
A number of algorithms search for a target color. By
default the color must be exact. Use this option to match
colors that are close (in Euclidean distance) to the target
color in RGB 3D space. For example, if you want to
automatically trim the edges of an image with -trim
but the image was scanned and the target background color
may differ by a small amount. This option can account for
these differences.
The distance can be in absolute intensity units
or, by appending "%", as a percentage of
the maximum possible intensity (255, 65535, or
4294967295).
|
|
level of gamma correction
The same color image displayed on two different
workstations may look different due to differences in the
display monitor. Use gamma correction to adjust for this
color difference. Reasonable values extend from 0.8
to 2.3. Gamma less than 1.0 darkens the image and
gamma greater than 1.0 lightens it. Large adjustments to
image gamma may result in the loss of some image information
if the pixel quantum size is only eight bits (quantum range
0 to 255).
You can apply separate gamma values to the red, green,
and blue channels of the image with a gamma value list
delimited with slashes (e.g.,
1.7/2.3/1.2).
Use +gamma value to set the image gamma
level without actually adjusting the image pixels. This
option is useful if the image is of a known gamma but not
set as an image attribute (e.g. PNG images).
|
|
-gaussian
<radius>{x<sigma>} |
|
blur the image with a Gaussian operator
Use the given radius and standard deviation (sigma).
|
|
-geometry
<width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>} |
|
preferred size and location of the Image window.
By default, the window size is the image size and the
location is chosen by you when it is mapped.
By default, the width and height are maximum values. That
is, the image is expanded or contracted to fit the width and
height value while maintaining the aspect ratio of the
image.
Append a ^ to the geometry so that the image is resized
while maintaining the aspect ratio of the image, but the
resulting width or height are treated as minimum values
rather than maximum values.
Append an exclamation point to the geometry to force the
image size to exactly the size you specify. For example, if
you specify 640x480! the image width is set to 640 pixels
and height to 480.
If only the width is specified, the width assumes the
value and the height is chosen to maintain the aspect ratio
of the image. Similarly, if only the height is specified
(e.g., -geometry x256), the width is chosen to maintain the
aspect ratio.
To specify a percentage width or height instead, append
%. The image size is multiplied by the width and height
percentages to obtain the final image dimensions. To
increase the size of an image, use a value greater than 100
(e.g. 125%). To decrease an image’s size, use a
percentage less than 100.
Use @ to specify the maximum area in pixels of an
image.
Use > to change the dimensions of the image
only if its width or height exceeds the geometry
specification. < resizes the image only if both of
its dimensions are less than the geometry specification. For
example, if you specify ’640x480>’ and the
image size is 256x256, the image size does not change.
However, if the image is 512x512 or 1024x1024, it is resized
to 480x480. Enclose the geometry specification in quotation
marks to prevent the < or > from being interpreted by
your shell as a file redirection.
When used with animate and display, offsets
are handled in the same manner as in X(1) and the
-gravity option is not used. If the x is
negative, the offset is measured leftward from the right
edge of the screen to the right edge of the image being
displayed. Similarly, negative y is measured between
the bottom edges. The offsets are not affected by
"%"; they are always measured in pixels.
When used as a composite option, -geometry
gives the dimensions of the image and its location with
respect to the composite image. If the -gravity
option is present with NorthEast, East, or
SouthEast gravity, the x represents the
distance from the right edge of the image to the right edge
of the composite image. Similarly, if the -gravity
option is present with SouthWest, South, or
SouthEast gravity, y is measured between the
bottom edges. Accordingly, a positive offset will never
point in the direction outside of the image. The offsets are
not affected by "%"; they are always measured in
pixels. To specify the dimensions of the composite image,
use the -resize option.
When used as a convert, import or
mogrify option, -geometry is synonymous with
-resize and specifies the size of the output image.
The offsets, if present, are ignored.
When used as a montage option, -geometry
specifies the image size and border size for each tile;
default is 256x256+0+0. Negative offsets (border dimensions)
are meaningless. The -gravity option affects the
placement of the image within the tile; the default gravity
for this purpose is Center. If the "%" sign
appears in the geometry specification, the tile size is the
specified percentage of the original dimensions of the first
tile. To specify the dimensions of the montage, use the
-resize option.
|
|
direction primitive gravitates to when annotating the
image.
Choices are: NorthWest, North, NorthEast, West, Center,
East, SouthWest, South, SouthEast.
The direction you choose specifies where to position the
text when annotating the image. For example Center
gravity forces the text to be centered within the image. By
default, the image gravity is NorthWest. See
-draw for more details about graphic primitives. Only
the text primitive is affected by the -gravity
option.
The -gravity option is also used in concert with
the -geometry option and other options that take
<geometry> as a parameter, such as the
-crop option. See -geometry for details of how
the -gravity option interacts with the
<x> and <y> parameters of a
geometry specification.
When used as an option to composite,
-gravity gives the direction that the image
gravitates within the composite.
When used as an option to montage, -gravity
gives the direction that an image gravitates within a tile.
The default gravity is Center for this purpose.
|
|
green chromaticity primary point
|
|
apply a Hald CLUT to the image
A Hald CLUT ("Color Look-Up Table") is a
special square color image which contains a look-up table
for red, green, and blue. The size of the Hald CLUT image is
determined by its order. The width (and height) of a Hald
CLUT is the cube of the order. For example, a Hald CLUT of
order 8 is 512x512 pixels (262,144 colors) and of order 16
is 4096x4096 (16,777,216 colors). A special CLUT is the
identity CLUT which which causes no change to the input
image. In order to use the Hald CLUT, one takes an identity
CLUT and adjusts its colors in some way. The modified CLUT
can then be used to transform any number of images in an
identical way.
GraphicsMagick contains a built-in identity CLUT
generator via the IDENTITY coder. For example reading
from the file name IDENTITY:8 returns an identity
CLUT of order 8. Typical Hald CLUT identity images have an
order of between 8 and 16. The default order for the
IDENTITY CLUT generator is 8. Interpolation is used
so it is not usually necessary for CLUT images to be very
large. The PNG file format is ideal for storing Hald CLUT
images because it compresses them very well.
|
|
-help
|
|
print usage instructions
|
|
|
pixel annotation color
Specifies the color to use when annotating difference
pixels.
|
|
pixel annotation style
Specifies the pixel difference annotation style used to
draw attention to changed pixels. May be one of
Assign, Threshold, Tint, or XOR;
where Assign replaces the pixel with the highlight
color (see -highlight-color), Threshold
replaces the pixel with black or white based on the
difference in intensity, Tint alpha tints the pixel
with the highlight color, and XOR does an XOR between
the pixel and the highlight color.
|
|
specify the icon geometry
Offsets, if present in the geometry specification, are
handled in the same manner as the -geometry option,
using X11 style to handle negative offsets.
|
|
implode image pixels about the center
|
|
use this type of rendering intent when managing the image
color
Use this option to affect the the color management
operation of an image (see -profile). Choose from
these intents: Absolute, Perceptual, Relative,
Saturation.
The default intent is undefined.
|
|
the type of interlacing scheme
Choices are: None, Line, Plane, or
Partition. The default is None.
This option is used to specify the type of interlacing
scheme for raw image formats such as RGB or
YUV. None means do not interlace
(RGBRGBRGBRGBRGBRGB...),
Line uses scanline interlacing
(RRR...GGG...BBB...RRR...GGG...BBB...), and Plane
uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).
Partition is like plane except the different
planes are saved to individual files (e.g. image.R, image.G,
and image.B).
Use Line to create an interlaced PNG or
GIF or progressive JPEG image.
|
|
assign a label to an image
Use this option to assign a specific label to the image,
when writing to an image format that supports labels, such
as TIFF, PNG, MIFF, or PostScript. You can include the the
image filename, type, width, height, or other image
attribute by embedding special format character. A label is
not drawn on the image, but is embedded in the image
datastream via a "Label" tag or similar mechanism.
If you want the label to be visible on the image itself, use
the -draw option. See -comment for
details.
For example,
-label "%m:%f %wx%h"
produces an image label of MIFF:bird.miff 512x480
for an image titled bird.miff and whose width is 512
and height is 480.
If the first character of string is @, the
image label is read from a file titled by the remaining
characters in the string.
When converting to PostScript, use this option to
specify a header string to print above the image. Specify
the label font with -font.
When creating a montage, by default the label associated
with an image is displayed with the corresponding tile in
the montage. Use the +label option to suppress this
behavior.
|
|
-lat
<width>x<height>{+-}<offset>{%} |
|
perform local adaptive thresholding
Perform local adaptive thresholding using the specified
width, height, and offset. The offset is a distance in
sample space from the mean, as an absolute integer ranging
from 0 to the maximum sample value or as a percentage. If
the percent option is supplied, then the offset is computed
as a percentage of the quantum range. It is strongly
recommended to use the percent option so that results are
not sensitive to pixel quantum depth.
For example,
-colorspace gray -lat "10x10-5%"
will help clarify a scanned grayscale or color document,
producing a bi-level equivalent.
|
|
-level
<black_point>{,<gamma>}{,<white_point>}{%} |
|
adjust the level of image contrast
Give one, two or three values delimited with commas:
black-point, gamma, white-point (e.g. 10,1.0,250 or
2%,0.5,98%). The black and white points range from 0 to
MaxRGB or from 0 to 100%; if the white point is omitted it
is set to MaxRGB-black_point. If a "%" sign is
present anywhere in the string, the black and white points
are percentages of MaxRGB. Gamma is an exponent that ranges
from 0.1 to 10.; if it is omitted, the default of 1.0 (no
gamma correction) is assumed. This interface works similar
to Photoshop’s
"Image->Adjustments->Levels..." "Input
Levels" interface.
|
|
Disk, File, Map, Memory, Pixels, or Threads resource
limit
By default, resource limits are estimated based on the
available resources of the system. The resource limits are
Disk, maximum total disk space consumed; File,
maximum number of file descriptors allowed to be open at
once; Map, maximum total number of file bytes which
may be memory mapped; Memory, maximum total number of
bytes of heap memory used for image storage; Pixels,
maximum absolute image size (per image); and Threads,
the maximum number of worker threads to use per OpenMP
thread team.
These resource limits are used to decide if (for a given
image) the decoded image ("pixel cache") should be
stored in heap memory (RAM), in a memory-mapped disk file,
or in a disk file accessed via read/write I/O. The number of
total pixels in one image may also be limited in order to
force the reading, or creation of images larger than the
limit (in pixels) to intentionally fail. The disk limit
establishes an overall limit since using the disk is the
means of last resort. When the disk limit has been reached,
no more images may be read.
The value argument is an absolute value, but may have
standard binary suffix characters applied (’K’,
’M’, ’G’, ’T’,
’P’, ’E’) to apply a scaling to the
value (based on a multiplier of 1024). Any additional
characters are ignored. For example, ’-limit Pixels
10MP’ limits the maximum image size to 10 megapixels
and ’-limit memory 32MB -limit map 64MB’ limits
memory and memory mapped files to 32 megabytes and 64
megabytes respectively.
Resource limits may also be set using environment
variables. The environment variables
MAGICK_LIMIT_DISK, MAGICK_LIMIT_FILES,
MAGICK_LIMIT_MAP, MAGICK_LIMIT_MEMORY,
MAGICK_LIMIT_PIXELS, and OMP_NUM_THREADS may
be used to set the limits for disk space, open files, memory
mapped size, heap memory, per-image pixels, and threads
respectively.
Use the option -list resource list the current
limits.
|
|
the line width for subsequent draw operations
|
|
the type of list
Choices are: Color, Delegate,
Format, Magic, Module, Resource,
or Type. The Module option is only available
if GraphicsMagick was built to support loadable modules.
This option lists information about the GraphicsMagick
configuration.
|
|
Specify format for debug log
This option specifies the format for the log printed when
the -debug option is active.
You can display the following components by embedding
special format characters:
%d domain %e event %f function %l line %m module %p
process ID %r real CPU time %t wall clock time %u user CPU
time %% percent sign \n newline \r carriage return
For example:
gm convert -debug coders -log "%u %m:%l %e"
in.gif out.png
The default behavior is to print all of the
components.
|
|
add Netscape loop extension to your GIF animation
A value other than zero forces the animation to repeat
itself up to iterations times.
|
|
magnify the image
The image size is doubled using linear interpolation.
|
|
magnify the image
The displayed image is magnified by factor.
|
|
choose a particular set of colors from this image
[convert or mogrify]
By default, color reduction chooses an optimal set of
colors that best represent the original image.
Alternatively, you can choose a particular set of colors
from an image file with this option.
Use +map to reduce all images in the image
sequence that follows to a single optimal set of colors that
best represent all the images. The sequence of images is
terminated by the appearance of any option. If the
+map option appears after all of the input images,
all images are mapped.
|
|
display image using this type.
[animate or display]
Choose from these Standard Colormap types:
best default gray red green blue
The X server must support the Standard
Colormap you choose, otherwise an error occurs. Use
list as the type and display searches the list
of colormap types in top-to-bottom order until one is
located. See xstdcmap(1) for one way of creating
Standard Colormaps.
|
|
Specify a clipping mask
The image read from the file is used as a clipping mask.
It must have the same dimensions as the image being
masked.
If the mask image contains an opacity channel, the
opacity of each pixel is used to define the mask. Otherwise,
the intensity (gray level) of each pixel is used. Unmasked
(black) pixels are modified while masked pixels (not black)
are protected from alteration.
Use +mask to remove the clipping mask.
It is not necessary to use -clip to activate the
mask; -clip is implied by -mask.
|
|
-matte
|
|
store matte channel if the image has one
|
|
|
If the image does not have a matte channel, create an
opaque one.
Use +matte to ignore the matte channel and to
avoid writing a matte channel in the output file.
|
|
specify the color to be used with the -frame
option
The color is specified using the format described under
the -fill option.
|
|
specifies the maximum amount of total image error
Specifies the maximum amount of total image error (based
on comparison using a specified metric) before an error
("image difference exceeds limit") is reported.
The error is reported via a non-zero command execution
return status.
|
|
apply a median filter to the image
|
|
minify the image
The image size is halved using linear interpolation.
|
|
mode of operation
The available montage modes are frame to place the
images in a rectangular grid while adding a decorative frame
with dropshadow, unframe to place undecorated images
in a rectangular grid, and concatenate to pack the
images closely together without any well-defined grid or
decoration.
|
|
-modulate
brightness[,saturation[,hue]] |
|
vary the brightness, saturation, and hue of an image
Specify the percent change in brightness, color
saturation, and hue separated by commas. Default argument
values are 100 percent, resulting in no change. For example,
to increase the color brightness by 20% and decrease the
color saturation by 10% and leave the hue unchanged, use:
-modulate 120,90.
Hue is the percentage of absolute rotation from the
current position. For example 50 results in a
counter-clockwise rotation of 90 degrees, 150 results in a
clockwise rotation of 90 degrees, with 0 and 200 both
resulting in a rotation of 180 degrees.
|
|
show progress indication
A simple command-line progress indication is shown while
the command is running. The process indication shows the
operation currently being performed and the percent
completed. Commands using X11 may replace the command line
progress indication with a graphical one once an image has
been displayed.
|
|
transform the image to black and white
|
|
morphs an image sequence
Both the image pixels and size are linearly interpolated
to give the appearance of a meta-morphosis from one image to
the next.
The sequence of images is terminated by the appearance of
any option. If the -morph option appears after all of
the input images, all images are morphed.
|
|
create a mosaic from an image or an image sequence
The -mosaic option provides a flexible way to
composite one or more images onto a solid-color canvas
image. It works similar to -flatten except that a
base canvas image is automatically created with a suitable
size given the image size, page dimensions, and page offsets
of images to be composited. The color of the base canvas
image may be set via the -background option. The
default canvas color is ’white’, but
’black’ or ’transparent’ may be more
suitable depending on the composition algorithm
requested.
The -compose option may be used to specify the
composition algorithm to use when compositing the subsequent
image on the base canvas.
The -page option can be used to establish the
dimensions of the mosaic and to position the subsequent
image within the mosaic. If the -page argument does
not specify width and height, then the canvas dimensions are
evaluated based on the image sizes and offsets.
The sequence of images is terminated by the appearance of
any option. If the -mosaic option appears after all
of the input images, all images are included in the
mosaic.
The following is an example of composing an image based
on red, green, and blue layers extracted from a sequence of
images and pasted on the canvas image at specified
offsets:
gm convert -background black \ -compose CopyRed -page
+0-100 red.png \ -compose CopyGreen -page +0+40 green.png \
-compose CopyBlue -page +0+180 blue.png \ -mosaic
output.png
|
|
-motion-blur
<radius>{x<sigma>}{+angle} |
|
Simulate motion blur
Simulate motion blur by convolving the image with a
Gaussian operator of the given radius and standard deviation
(sigma). For reasonable results, radius should be larger
than sigma. If radius is zero, then a suitable radius is
automatically selected based on sigma. The angle specifies
the angle that the object is coming from (side which is
blurred).
|
|
replace every pixel with its complementary color
The red, green, and blue intensities of an image are
negated. White becomes black, yellow becomes blue, etc. Use
+negate to only negate the grayscale pixels of the
image.
|
|
add or reduce noise in an image
The principal function of noise peak elimination filter
is to smooth the objects within an image without losing edge
information and without creating undesired structures. The
central idea of the algorithm is to replace a pixel with its
next neighbor in value within a pixel window, if this pixel
has been found to be noise. A pixel is defined as noise if
and only if this pixel is a maximum or minimum within the
pixel window.
Use radius to specify the width of the
neighborhood.
Use +noise followed by a noise type to add noise
to an image. The noise added modulates the existing image
pixels. Choose from these noise types:
Uniform Gaussian Multiplicative Impulse Laplacian Poisson
Random (uniform distribution)
|
|
The -noop option can be used to terminate a group
of images and reset all options to their default values,
when no other option is desired.
|
|
transform image to span the full range of color
values
This is a contrast enhancement technique based on the
image histogram.
When computing the contrast enhancement values, the
histogram edges are truncated so that the majority of the
image pixels are considered in the constrast enhancement,
and outliers (e.g. random noise or minute details) are
ignored. The default is that 0.1 percent of the histogram
entries are ignored. The percentage of the histogram to
ignore may be specified by using the -set option with
the histogram-threshold parameter similar to -set
histogram-threshold 0.01 to specify 0.01 percent. Use 0
percent to use the entire histogram, with possibly
diminished contrast enhancement.
|
|
change this color to the pen color within the image
The color is specified using the format described under
the -fill option. The color is replaced if it is
identical to the target color, or close enough to the target
color in a 3D space as defined by the Euclidean distance
specified by -fuzz.
See -fill and -fuzz for more details.
|
|
-operator channel operator
rvalue[%] |
|
apply a mathematical, bitwise, or value operator to an
image channel
Apply a low-level mathematical, bitwise, or value
operator to a selected image channel or all image channels.
Operations which result in negative results are reset to
zero, and operations which overflow the available range are
reset to the maximum possible value.
Select a channel from: Red, Green,
Blue, Opacity, Matte, Cyan,
Magenta, Yellow, Black, All, or
Gray. All only modifies the color channels and
does not modify the Opacity channel. Except for the
threshold operators, All operates on each channel
independently so that operations are on a per-channel
basis.
Gray treats the color channels as a grayscale
intensity and performs the requested operation on the
equivalent pixel intensity so the result is a gray
image.
Select an operator from Add, And,
Assign, Depth, Divide, Gamma,
Negate, LShift, Log, Max,
Min, Multiply, Or, Pow RShift,
Subtract, Threshold, Threshold-White,
Threshold-Black, Xor, Noise-Gaussian,
Noise-Impulse, Noise-Laplacian,
Noise-Multiplicative, Noise-Poisson,
Noise-Random, and Noise-Uniform.
Rvalue may be any floating point or integer value.
Normally rvalue will be in the range of 0 to MaxRGB, where
MaxRGB is the largest quantum value supported by the
GraphicsMagick build (255, 65535, or 4294967295) but values
outside this range are useful for some arithmetic
operations. Arguments to logical or bit-wise operations are
rounded to a positive integral value prior to use. If a
percent (%) symbol is appended to the argument, then
the argument has a range of 0 to 100 percent.
The following is a description of the operators:
Add |
|
.in 20 Result is rvalue added to channel value.
|
|
.in 20 Result is the logical AND of rvalue with channel
value.
|
|
.in 20 Result is channel value adjusted so that it may be
(approximately) stored in the specified number of bits
without additional loss.
|
|
.in 20 Result is channel value divided by rvalue.
|
|
.in 20 Result is channel value gamma adjusted by
rvalue.
|
|
.in 20 Result is channel value bitwise left shifted by
rvalue bits.
|
|
.in 20 Result is computed as
log(value*rvalue+1)/log(rvalue+1).
|
|
.in 20 Result is assigned to rvalue if rvalue is greater
than value.
|
|
.in 20 Result is assigned to rvalue if rvalue is less
than value.
|
|
.in 20 Result is channel value multiplied by rvalue.
|
|
.in 20 Result is inverse of channel value (like a film
negative). An rvalue must be supplied but is currently not
used. Inverting the image twice results in the original
image.
|
|
.in 20 Result is the logical OR of rvalue with channel
value.
|
|
.in 20 Result is computed as pow(value,rvalue). Similar
to Gamma except that rvalue is not inverted.
|
|
.in 20 Result is channel value bitwise right shifted by
rvalue bits.
|
|
.in 20 Result is channel value minus rvalue.
|
|
.in 20 Result is maximum (white) if channel value is
greater than rvalue, or minimum (black) if it is less than
or equal to rvalue. If all channels are specified,
then thresholding is done based on computed pixel
intensity.
|
|
.in 20 Result is maximum (white) if channel value is
greater than rvalue and is unchanged if it is less than or
equal to rvalue. This can be used to remove apparent noise
from the bright parts of an image. If all channels
are specified, then thresholding is done based on computed
pixel intensity.
|
|
.in 20 Result is minimum (black) if channel value is less
than than rvalue and is unchanged if it is greater than or
equal to rvalue. This can be used to remove apparent noise
from the dark parts of an image. If all channels are
specified, then thresholding is done based on computed pixel
intensity.
|
|
.in 20 Result is the logical XOR of rvalue with channel
value. An interesting property of XOR is that performing the
same operation twice results in the original value.
|
|
.in 20 Result is the current channel value modulated with
gaussian noise according to the intensity specified by
rvalue.
|
|
.in 20 Result is the current channel value modulated with
impulse noise according to the intensity specified by
rvalue.
|
|
.in 20 Result is the current channel value modulated with
laplacian noise according to the intensity specified by
rvalue.
|
|
.in 20 Result is the current channel value modulated with
multiplicative gaussian noise according to the intensity
specified by rvalue.
|
|
.in 20 Result is the current channel value modulated with
poisson noise according to the intensity specified by
rvalue.
|
|
.in 20 Result is the current channel value modulated with
random (uniform distribution) noise according to the
intensity specified by rvalue. The initial noise intensity
(rvalue=1.0) is the range of one pixel quantum span.
|
|
.in 20 Result is the channel value with uniform noise
applied according to the intensity specified by rvalue.
|
|
As an example, the Assign operator assigns a fixed
value to a channel. For example, this command sets the red
channel to the mid-range value:
gm convert in.bmp -operator red assign "50%"
out.bmp
The following applies 50% thresholding to the image and
returns a gray image:
gm convert in.bmp -operator gray threshold
"50%" out.bmp
|
|
-ordered-dither <channeltype>
<NxN> |
|
ordered dither the image
The channel or channels specified in the
channeltype argument are reduced to binary, using an
ordered dither method. The choices for channeltype
are All, Intensity, Red, Green,
Blue, Cyan, Magenta, Yellow,
Black, and Opacity
When channeltype is "All", the color
samples are dithered into a gray level and then that gray
level is stored in the three color channels. Separately, the
opacity channel is dithered into a bilevel opacity value
which is stored in the opacity channel.
When channeltype is "Intensity", only
the color samples are dithered. When channeltype is
"opacity" or "matte", only the opacity
channel is dithered. When a color channel is specified, only
that channel is dithered.
The choices for N are 2 through 7. The image is divided
into NxN pixel tiles. In each tile, some or all pixels are
turned to white depending on their intensity. For each N,
(N**2)+1 levels of gray can be represented. For N == 2, 3,
or 4, the pixels are turned to white in an order that
maximizes dispersion (i.e., reduces granularity), while for
N == 5, 6, and 7, they are turned to white in an order that
creates a roughly circular black blob in the middle of each
tile. An attractive "half-tone" looking image can
be obtained by first rotating the image 45 degrees,
performing a 5x5 ordered-dither operation, then rotating it
back to the original orientation and cropping to the
original image dimensions. If the original image is
gamma-encoded, it is adviseable to convert it to linear
intensity first, e.g., with the "-gamma 0.45455"
option.
|
|
-output-directory
<directory> |
|
output files to directory
Use -output-directory to specify a directory under which
to write the output files. Normally mogrify overwrites the
input files but with this option the output files may be
written to a different directory so that the input files are
preserved. The algorithm used preserves all of the input
path specification in the output path so that the
user-specified input path (including any directory part) is
appended to the output path. The user is responsible for
creating the output directory.
|
|
-page
<width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>} |
|
size and location of an image canvas
Use this option to specify the dimensions of the
PostScript page in dots per inch or a TEXT page in
pixels. The choices for a PostScript page are:
11x17 792 1224 Ledger 1224 792 Legal 612 1008 Letter 612
792 LetterSmall 612 792 ArchE 2592 3456 ArchD 1728 2592
ArchC 1296 1728 ArchB 864 1296 ArchA 648 864 A0 2380 3368 A1
1684 2380 A2 1190 1684 A3 842 1190 A4 595 842 A4Small 595
842 A5 421 595 A6 297 421 A7 210 297 A8 148 210 A9 105 148
A10 74 105 B0 2836 4008 B1 2004 2836 B2 1418 2004 B3 1002
1418 B4 709 1002 B5 501 709 C0 2600 3677 C1 1837 2600 C2
1298 1837 C3 918 1298 C4 649 918 C5 459 649 C6 323 459 Flsa
612 936 Flse 612 936 HalfLetter 396 612
For convenience you can specify the page size by media
(e.g. A4, Ledger, etc.). Otherwise, -page behaves
much like -geometry (e.g. -page
letter+43+43>).
This option is also used to place subimages when writing
to a multi-image format that supports offsets, such as GIF89
and MNG. When used for this purpose the offsets are always
measured from the top left corner of the canvas and are not
affected by the -gravity option. To position a GIF or
MNG image, use -page{+-}<x>{+-}<y>
(e.g. -page +100+200). When writing to a MNG file, a
-page option appearing ahead of the first image in
the sequence with nonzero width and height defines the width
and height values that are written in the MHDR chunk.
Otherwise, the MNG width and height are computed from the
bounding box that contains all images in the sequence. When
writing a GIF89 file, only the bounding box method is used
to determine its dimensions.
For a PostScript page, the image is sized as in
-geometry and positioned relative to the lower left
hand corner of the page by
{+-}<xoffset>{+-}<y
offset>. Use -page 612x792>, for example, to
center the image within the page. If the image size exceeds
the PostScript page, it is reduced to fit the page. The
default gravity for the -page option is
NorthWest, i.e., positive x and y
offset are measured rightward and downward from the
top left corner of the page, unless the -gravity
option is present with a value other than
NorthWest.
The default page dimensions for a TEXT image is
612x792.
This option is used in concert with -density.
Use +page to remove the page settings for an
image.
|
|
simulate an oil painting
Each pixel is replaced by the most frequent color in a
circular neighborhood whose width is specified with
radius.
|
|
pause between animation loops [animate]
Pause for the specified number of seconds before
repeating the animation.
|
|
pause between snapshots [import]
Pause for the specified number of seconds before taking
the next snapshot.
|
|
(This option has been replaced by the -fill option)
|
|
-ping
|
|
efficiently determine image characteristics
|
|
|
Use this option to disable reading the image pixels so
that image characteristics such as the image dimensions may
be obtained very quickly. For identify, use +ping to force
reading the image pixels so that the pixel read rate may be
included in the displayed information.
|
|
pointsize of the PostScript, X11, or TrueType font
|
|
image preview type
Use this option to affect the preview operation of an
image (e.g. convert file.png -preview Gamma
Preview:gamma.png). Choose from these previews:
Rotate Shear Roll Hue Saturation Brightness Gamma Spiff
Dull Grayscale Quantize Despeckle ReduceNoise AddNoise
Sharpen Blur Threshold EdgeDetect Spread Shade Raise Segment
Solarize Swirl Implode Wave OilPaint CharcoalDrawing
JPEG
The default preview is JPEG.
|
|
process a sequence of images using a process module
The command argument has the form
module=arg1,arg2,arg3,...,argN where module is
the name of the module to invoke (e.g. "analyze")
and arg1,arg2,arg3,...,argN are an arbitrary number of
arguments to pass to the process module. The sequence of
images is terminated by the appearance of any option.
If the -process option appears after all of the
input images, all images are processed.
|
|
add ICM, IPTC, or generic profile to image
-profile filename adds an ICM (ICC color management),
IPTC (newswire information), or a generic (including Exif)
profile to the image
Use +profile icm, +profile iptc, or +profile profile_name
to remove the respective profile. Multiple profiles may be
listed, separated by commas. Profiles may be excluded from
subsequent listed matches by preceding their name with an
exclamation point. For example, +profile
’!icm,*’ strips all profiles except for the ICM
profile. Use identify -verbose to find out what profiles are
in the image file. Use +profile "*" to remove all
profiles. Writing the image to a format that does not
support profiles will of course also cause all profiles to
be removed. The JPEG and PNG formats will store any profiles
that have been read and not removed. In JPEG they are stored
in APP1 markers, and in PNG they are stored as hex-coded
binary in compressed zTXt chunks, except for the iCC chunk
which is stored in the iCCP chunk.
To extract a profile, the -profile option is not
used. Instead, simply write the file to an image format such
as APP1, 8BIM, ICM, or IPTC.
For example, to extract the Exif data (which is stored in
JPEG files in the APP1 profile), use
gm convert cockatoo.jpg exifdata.app1 Note that
GraphicsMagick does not attempt to update any profile to
reflect changes made to the image, e.g., rotation from
portrait to landscape orientation, so it is possible that
the preserved profile may contain invalid data.
|
|
disable progress monitor and busy cursor
By default, when an image is displayed, a progress
monitor bar is shown in the top left corner of an existing
image display window, and the current cursor is replaced
with an hourglass cursor. Use +progress to disable
the progress monitor and busy cursor during display
operations. While the progress monitor is disabled for all
operations, the busy cursor continues to be enabled for
non-display operations such as image processing. This option
is useful for non-interactive display operations, or when a
"clean" look is desired.
|
|
JPEG/MIFF/PNG/TIFF compression level For the JPEG and
MPEG image formats, quality is 0 (lowest image quality and
highest compression) to 100 (best quality but least
effective compression). The default quality is 75. Use the
-sampling-factor option to specify the factors for
chroma downsampling. To use the same quality value as that
found by the JPEG decoder, use the -define
jpeg:preserve-settings flag.
For the MIFF image format, and the TIFF format while
using ZIP compression, quality/10 is the zlib compression
level, which is 0 (worst but fastest compression) to 9 (best
but slowest). It has no effect on the image appearance,
since the compression is always lossless.
For the JPEG-2000 image format, quality is mapped using a
non-linear equation to the compression ratio required by the
Jasper library. This non-linear equation is intended to
loosely approximate the quality provided by the JPEG v1
format. The default quality value 75 results in a request
for 16:1 compression. The quality value 100 results in a
request for non-lossy compression.
For the MNG and PNG image formats, the quality value sets
the zlib compression level (quality / 10) and filter-type
(quality % 10). Compression levels range from 0 (fastest
compression) to 100 (best but slowest). For compression
level 0, the Huffman-only strategy is used, which is fastest
but not necessarily the worst compression.
If filter-type is 4 or less, the specified filter-type is
used for all scanlines:
0: none 1: sub 2: up 3: average 4: Paeth
If filter-type is 5, adaptive filtering is used when
quality is greater than 50 and the image does not have a
color map, otherwise no filtering is used.
If filter-type is 6, adaptive filtering with
minimum-sum-of-absolute-values is used.
Only if the output is MNG, if filter-type is 7, the LOCO
color transformation and adaptive filtering with
minimum-sum-of-absolute-values are used.
The default is quality is 75, which means nearly the best
compression with adaptive filtering. The quality setting has
no effect on the appearance of PNG and MNG images, since the
compression is always lossless.
For further information, see the PNG specification.
When writing a JNG image with transparency, two quality
values are required, one for the main image and one for the
grayscale image that conveys the opacity channel. These are
written as a single integer equal to the main image quality
plus 1000 times the opacity quality. For example, if you
want to use quality 75 for the main image and quality 90 to
compress the opacity data, use -quality 90075.
For the PNM family of formats (PNM, PGM, and PPM) specify
a quality factor of zero in order to obtain the ASCII
variant of the format. Note that -compress none used
to be used to trigger ASCII output but provided the opposite
result of what was expected as compared with other
formats.
|
|
lighten or darken image edges
This will create a 3-D effect. See -geometry for
details details about the geometry specification. Offsets
are not used.
Use -raise to create a raised effect, otherwise
use +raise.
|
|
-random-threshold <channeltype>
<LOWxHIGH> |
|
random threshold the image
The channel or channels specified in the
<channeltype> argument are reduced to binary, using an
random-threshold method. The choices for channeltype
are All, Intensity, Red, Green,
Blue, Cyan, Magenta, Yellow,
Black, and Opacity
When channeltype is "All", the color
samples are thresholded into a graylevel and then that gray
level is stored in the three color channels. Separately, the
opacity channel is thresholded into a bilevel opacity value
which is stored in the opacity channel. For each pixel, a
new random number is used to establish the threshold to be
used. The threshold never exceeds the specified maximum
(HIGH) and is never less than the specified minimum
(LOW).
When channeltype is "intensity", only
the color samples are thresholded. When channeltype
is "opacity" or "matte", only the
opacity channel is thresholded. The other named channels
only threshold the associated channel.
|
|
apply a color translation matrix to image channels
A user supplied color translation matrix (expressed as a
text string) is used to translate/blend the image channels
based on weightings in a supplied matrix which may be of
order 3 (color channels only), 4 (color channels plus
opacity), or 5 (color channels plus opacity and offset).
Values in the columns of the matrix (red, green, blue,
opacity) are used as multipliers with the existing channel
values and added together according to the rows of the
matrix. Matrix values are floating point and may be
negative. The offset column (column 5) is purely additive
and is scaled such that 0.0 to 1.0 represents the maximum
quantum range (but values are not limited to this range).
The math for the color translation matrix is similar to that
used by Adobe Flash except that the offset is scaled to 1.0
(divide Flash offset by 255 for use with GraphicsMagick) so
that the results are independent of quantum depth.
An identity matrix exists for each matrix order
which results in no change to the image. The translation
matrix should be based on an alteration of the identity
matrix.
Identity matrix of order 3
1 0 0 0 1 0 0 0 1
which may be formatted into a convenient matrix argument
similar to (comma is treated as white space):
-recolor "1 0 0, 0 1 0, 0 0 1"
Identity matrix of order 4
1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
Identity matrix of order 5. The last row is required to
exist for the purpose of parsing, but is otherwise not
used.
1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1
As an example, an image wrongly in BGR channel order may
be converted to RGB using this matrix (green->red,
red->green):
0 0 1 0 1 0 1 0 0
and an RGB image using standard Rec.709 primaries may be
converted to grayscale using this matrix of standard
weighting factors:
0.2126 0.7152 0.0722 0.2126 0.7152 0.0722 0.2126 0.7152
0.0722
and contrast may be reduced by scaling down by 80% and
adding a 10% offset:
0.8 0.0 0.0 0.0 0.1 0.0 0.8 0.0 0.0 0.1 0.0 0.0 0.8 0.0
0.1 0.0 0.0 0.0 0.8 0.1 0.0 0.0 0.0 0.0 1.0
|
|
red chromaticity primary point
|
|
-region
<width>x<height>{+-}<x>{+-}<y> |
|
apply options to a portion of the image
The x and y offsets are treated in the same
manner as in -crop.
|
|
perform a X11 remote operation
The -remote command sends a command to a "gm
display" or "gm animate" which is already
running. The only command recognized at this time is the
name of an image file to load. This capability is very
useful to load new images without needing to restart
GraphicsMagick (e.g. for a slide-show or to use
GraphicsMagick as the display engine for a different GUI).
Also see the +progress option for a way to disable
progress indication for a clean look while loading new
images.
|
|
render vector operations
Use +render to turn off rendering vector
operations. This is useful when saving the result to vector
formats such as MVG or SVG.
|
|
-repage
<width>x<height>+xoff+yoff[!] |
|
Adjust image page offsets
Adjust the current image page canvas and position based
on a relative page specification. This option may be used to
change the location of a subframe (e.g. part of an
animation) prior to composition. If the geometry
specification is absolute (includes a ’!’), then
the offset adjustment is absolute and there is no adjustment
to page width and height, otherwise the page width and
height values are also adjusted based on the current image
dimensions. Use +repage to set the image page offsets
to default.
|
|
-resample
<horizontal>x<vertical> |
|
Resample image to specified horizontal and vertical
resolution
Resize the image so that its rendered size remains the
same as the original at the specified target resolution.
Either the current image resolution units or the previously
set with -units are used to interpret the argument.
For example, if a 300 DPI image renders at 3 inches by 2
inches on a 300 DPI device, when the image has been
resampled to 72 DPI, it will render at 3 inches by 2 inches
on a 72 DPI device. Note that only a small number of image
formats (e.g. JPEG, PNG, and TIFF) are capable of storing
the image resolution. For formats which do not support an
image resolution, the original resolution of the image must
be specified via -density on the command line prior
to specifying the resample resolution.
Note that Photoshop stores and obtains image resolution
from a proprietary embedded profile. If this profile exists
in the image, then Photoshop will continue to treat the
image using its former resolution, ignoring the image
resolution specified in the standard file header.
Some image formats (e.g. PNG) require use of metric or
english units so even if the original image used a
particular unit system, if it is saved to a different format
prior to resampling, then it may be necessary to specify the
desired resolution units using -units since the
original units may have been lost. In other words, do not
assume that the resolution units are restored if the image
has been saved to a file.
|
|
-resize
<width>x<height>{%}{@}{!}{<}{>} |
|
resize an image
This is an alias for the -geometry option and it
behaves in the same manner. If the -filter option
precedes the -resize option, the specified filter is
used.
There are some exceptions:
When used as a composite option, -resize
conveys the preferred size of the output image, while
-geometry conveys the size and placement of the
composite image within the main image.
When used as a montage option, -resize
conveys the preferred size of the montage, while
-geometry conveys information about the tiles.
|
|
roll an image vertically or horizontally
See -geometry for details the geometry
specification. The x and y offsets are not
affected by the -gravity option.
A negative x offset rolls the image left-to-right.
A negative y offset rolls the image
top-to-bottom.
|
|
rotate the image
Positive angles rotate the image in a clockwise direction
while negative angles rotate counter-clockwise.
Use > to rotate the image only if its width exceeds
the height. < rotates the image only if its width
is less than the height. For example, if you specify -rotate
"-90>" and the image size is 480x640, the image
is not rotated. However, if the image is 640x480, it is
rotated by -90 degrees. If you use > or <, enclose it
in quotation marks to prevent it from being misinterpreted
as a file redirection.
Empty triangles left over from rotating the image are
filled with the color defined as background (class
backgroundColor). The color is specified using the
format described under the -fill option.
|
|
scale image using pixel sampling
See -geometry for details about the geometry
specification. -sample ignores the -filter
selection if the -filter option is present. Offsets,
if present in the geometry string, are ignored, and the
-gravity option has no effect.
|
|
-sampling-factor
<horizontal_factor>x<vertical_factor> |
|
chroma subsampling factors
This option specifies the sampling factors to be used by
the DPX, JPEG, MPEG, or YUV encoders for chroma
downsampling. The sampling factor must be specified while
reading the raw YUV format since it is not preserved in the
file header. Industry-standard video subsampling notation
such as "4:2:2" may also be used to specify the
sampling factors. "4:2:2" is equivalent to a
specification of "2x1"
The JPEG decoder obtains the original sampling factors
(and quality settings) when a JPEG file is read. To re-use
the original sampling factors (and quality setting) when
JPEG is output, use the -define jpeg:preserve-settings
flag.
|
|
scale the image.
See -geometry for details about the geometry
specification. -scale uses a simpler, faster
algorithm, and it ignores the -filter selection if
the -filter option is present. Offsets, if present in
the geometry string, are ignored, and the -gravity
option has no effect.
|
|
set scene number
This option sets the scene number of an image or the
first image in an image sequence.
|
|
range of image scene numbers to read
Each image in the range is read with the filename
followed by a period (.) and the decimal scene
number. You can change this behavior by embedding a %d,
%0Nd, %o, %0No, %x, or %0Nx printf format specification
in the file name. For example,
gm montage -scenes 5-7 image.miff montage.miff
makes a montage of files image.miff.5, image.miff.6, and
image.miff.7, and
gm animate -scenes 0-12 image%02d.miff
animates files image00.miff, image01.miff, through
image12.miff.
|
|
specify the screen to capture
This option indicates that the GetImage request used to
obtain the image should be done on the root window, rather
than directly on the specified window. In this way, you can
obtain pieces of other windows that overlap the specified
window, and more importantly, you can capture menus or other
popups that are independent windows but appear over the
specified window.
|
|
set an image attribut
Set a named image attribute. The attribute is set on the
current (previously specified on command line) image.
|
|
-segment <cluster
threshold>x<smoothing threshold> |
|
segment an image
Segment an image by analyzing the histograms of the color
components and identifying units that are homogeneous with
the fuzzy c-means technique.
Segmentation is a very useful fast and and approximate
color quantization algorithm for scanned printed pages or
scanned cartoons. It may also be used as a special effect.
Specify cluster threshold as the minimum percentage
of total pixels in a cluster before it is considered valid.
For huge images containing small detail, this may need to be
a tiny fraction of a percent (e.g. 0.015) so that important
detail is not lost. Smoothing threshold eliminates
noise in the second derivative of the histogram. As the
value is increased, you can expect a smoother second
derivative. The default is 1.5. Add the -verbose
option to see a dump of cluster statistics given the
parameters used. The statistics may be used as a guide to
help fine tune the options.
|
|
-shade
<azimuth>x<elevation> |
|
shade the image using a distant light source
Specify azimuth and elevation as the
position of the light source. Use +shade to return
the shading results as a grayscale image.
|
|
-shadow
<radius>{x<sigma>} |
|
use shared memory
This option specifies whether the utility should attempt
to use shared memory for pixmaps. GraphicsMagick must be
compiled with shared memory support, and the display must
support the MIT-SHM extension. Otherwise, this option
is ignored. The default is True.
|
|
-sharpen
<radius>{x<sigma>} |
|
sharpen the image
Use a Gaussian operator of the given radius and standard
deviation (sigma).
|
|
-shave
<width>x<height>{%} |
|
shave pixels from the image edges
Specify the width of the region to be removed from both
sides of the image and the height of the regions to be
removed from top and bottom.
|
|
-shear <x degrees>x<y
degrees> |
|
shear the image along the X or Y axis
Use the specified positive or negative shear angle.
Shearing slides one edge of an image along the X or Y
axis, creating a parallelogram. An X direction shear slides
an edge along the X axis, while a Y direction shear slides
an edge along the Y axis. The amount of the shear is
controlled by a shear angle. For X direction shears, x
degrees is measured relative to the Y axis, and
similarly, for Y direction shears y degrees is
measured relative to the X axis.
Empty triangles left over from shearing the image are
filled with the color defined as background (class
backgroundColor). The color is specified using the
format described under the -fill option.
|
|
-size
<width>x<height>{+offset} |
|
width and height of the image
Use this option to specify the width and height of raw
images whose dimensions are unknown such as GRAY,
RGB, or CMYK. In addition to width and height,
use -size with an offset to skip any header
information in the image or tell the number of colors in a
MAP image file, (e.g. -size 640x512+256).
For Photo CD images, choose from these sizes:
192x128 384x256 768x512 1536x1024 3072x2048
Finally, use this option to choose a particular
resolution layer of a JBIG or JPEG image (e.g. -size
1024x768).
|
|
number of screen snapshots
Use this option to grab more than one image from the X
server screen, to create an animation sequence.
|
|
negate all pixels above the threshold level
Specify factor as the percent threshold of the
intensity (0 - 99.9%).
This option produces a solarization effect seen
when exposing a photographic film to light during the
development process.
|
|
displace image pixels by a random amount
Amount defines the size of the neighborhood around
each pixel to choose a candidate pixel to swap.
|
|
hide watermark within an image
Use an offset to start the image hiding some number of
pixels from the beginning of the image. Note this offset and
the image size. You will need this information to recover
the steganographic image (e.g. display -size 320x256+35
stegano:image.png).
|
|
composite two images to create a stereo anaglyph
The left side of the stereo pair is saved as the red
channel of the output image. The right side is saved as the
green channel. Red-green stereo glasses are required to
properly view the stereo image.
|
|
-strip
|
|
remove all profiles and text attributes from the
image
|
|
All embedded profiles and text attributes are stripped
from the image. This is useful for images used for the web,
or when output files need to be as small as possible
|
|
color to use when stroking a graphic primitive
The color is specified using the format described under
the -fill option.
See -draw for further details.
|
|
set the stroke width
See -draw for further details.
|
|
swirl image pixels about the center
Degrees defines the tightness of the swirl.
|
|
font for writing fixed-width text
Specifies the name of the preferred font to use in fixed
(typewriter style) formatted text. The default is 14 point
Courier.
You can tag a font to specify whether it is a PostScript,
TrueType, or X11 font. For example, Courier.ttf is a
TrueType font and x:fixed is X11.
|
|
name of texture to tile onto the image background
|
|
threshold the image
Modify the image such that any pixel sample with an
intensity value greater than the threshold is assigned the
maximum intensity (white), or otherwise is assigned the
minimum intensity (black). If a percent prefix is applied,
then the threshold is a percentage of the available
range.
To efficiently create a black and white image from a
color image, use
gm convert -threshold 50% in.png out.png
The optimum threshold value depends on the nature of the
image. In order to threshold individual channels, use the
-operator subcommand with it’s
Threshold, Threshold-White, or
Threshold-Black options.
|
|
-thumbnail
<width>x<height>{%}{@}{!}{<}{>} |
|
resize an image (quickly)
The -thumbnail command resizes the image as
quickly as possible, with more concern for speed than
resulting image quality. Regardless, resulting image quality
should be acceptable for many uses. It is primarily intended
to be used to generate smaller versions of the image, but
may also be used to enlarge the image. The -thumbnail
geometry argument observes the same syntax and rules as
it does for -resize.
|
|
tile image when filling a graphic primitive
|
|
layout of images [montage]
|
|
assign title to displayed image [animate, display,
montage]
Use this option to assign a specific title to the image.
This is assigned to the image window and is typically
displayed in the window title bar. Optionally you can
include the image filename, type, width, height, Exif data,
or other image attribute by embedding special format
characters described under the -format option.
For example,
-title "%m:%f %wx%h"
produces an image title of MIFF:bird.miff 512x480 for an
image titled bird.miff and whose width is 512 and height is
480.
|
|
transform the image
This option applies the transformation matrix from a
previous -affine option.
gm convert -affine 2,2,-2,2,0,0 -transform bird.ppm
bird.jpg
|
|
make this color transparent within the image
The color is specified using the format described under
the -fill option.
|
|
tree depth for the color reduction algorithm
Normally, this integer value is zero or one. A value of
zero or one causes the use of an optimal tree depth for the
color reduction algorithm
An optimal depth generally allows the best representation
of the source image with the fastest computational speed and
the least amount of memory. However, the default depth is
inappropriate for some images. To assure the best
representation, try values between 2 and 8 for this
parameter. Refer to quantize for more details.
The -colors or -monochrome option, or
writing to an image format which requires color reduction,
is required for this option to take effect.
|
|
This option removes any edges that are exactly the same
color as the corner pixels. Use -fuzz to make
-trim remove edges that are nearly the same color as
the corner pixels.
|
|
the image type
Choose from: Bilevel, Grayscale,
Palette, PaletteMatte, TrueColor,
TrueColorMatte, ColorSeparation,
ColorSeparationMatte, or Optimize.
Normally, when a format supports different subformats
such as bilevel, grayscale, palette, truecolor, and
truecolor+alpha, the encoder will try to choose a suitable
subformat based on the nature of the image. The -type
option may be used to tailor the output subformat. By
default the output subformat is based on readily available
image information and is usually similar to the input
format.
Specify -type Optimize in order to enable inspecting all
pixels (if necessary) in order to find the most efficient
subformat. Inspecting all of the pixels may be slow for very
large images, particularly if they are stored in a disk
cache. If an RGB image contains only gray pixels, then every
pixel in the image must be inspected in order to decide that
the image is actually grayscale!
Sometimes a specific subformat is desired. For example,
to force a JPEG image to be written in TrueColor RGB format
even though only gray pixels are present, use
gm convert bird.pgm -type TrueColor bird.jpg
Similarly, using -type TrueColorMatte will force the
encoder to write an alpha channel even though the image is
opaque, if the output format supports transparency.
Some pseudo-formats (e.g. the XC format) will respect the
requested type if it occurs previously on the command line.
For example, to obtain a DirectClass solid color canvas
image rather than PsuedoClass, use
gm convert -size 640x480 -type TrueColor xc:red
red.miff
Likewise, specify -type Bilevel, Grayscale,
TrueColor, or TrueColorMatte prior to reading
a Postscript (or PDF file) in order to influence the type of
image that Ghostcript returns. Reading performance will be
dramatically improved for black/white Postscript if
Bilevel is specified, and will be considerably faster
if Grayscale is specified.
|
|
detect when image file is modified and redisplay.
Suppose that while you are displaying an image the file
that is currently displayed is over-written. display
will automatically detect that the input file has been
changed and update the displayed image accordingly.
|
|
the units of image resolution
Choose from: Undefined, PixelsPerInch, or
PixelsPerCentimeter. This option is normally used in
conjunction with the -density option.
|
|
-unsharp
<radius>{x<sigma>}{+<amount>}{+<threshold>} |
|
sharpen the image with an unsharp mask operator
The -unsharp option sharpens an image. The image
is convolved with a Gaussian operator of the given radius
and standard deviation (sigma). For reasonable results,
radius should be larger than sigma. Use a radius of 0 to
have the method select a suitable radius.
The parameters are:
radius |
|
.in 20
The radius of the Gaussian, in pixels, not counting the
center pixel (default 0).
|
|
.in 20
The standard deviation of the Gaussian, in pixels
(default 1.0).
|
|
.in 20
The percentage of the difference between the original and
the blur image that is added back into the original (default
1.0).
|
|
.in 20
The threshold, as a fraction of MaxRGB, needed to apply
the difference amount (default 0.05).
|
|
print detailed information about the image
This information is printed: image scene number; image
name; image size; the image class (DirectClass or
PseudoClass); the total number of unique colors; and
the number of seconds to read and transform the image. If
the image is DirectClass, the total number of unique
colors is not displayed unless -verbose is specified
twice since it may take quite a long time to compute,
particularly for deep images. If the image is
PseudoClass then its pixels are defined by indexes
into a colormap. If the image is DirectClass then
each pixel includes a complete and independent color
specification.
If -colors is also specified, the total unique
colors in the image and color reduction error values are
printed. Refer to quantize for a description of these
values.
|
|
print GraphicsMagick version string
|
|
FlashPix viewing parameters
|
|
specify contents of "virtual pixels"
This option defines "virtual pixels" for use in
operations that can access pixels outside the boundaries of
an image.
Choose from these methods:
Constant |
|
.in 20
Use the image background color.
|
|
.in 20
Extend the edge pixel toward infinity (default).
|
|
This option affects operations that use virtual pixels
such as -blur, -sharpen, -wave,
etc.
|
|
animate images using this X visual type
Choose from these visual classes:
StaticGray GrayScale StaticColor PseudoColor TrueColor
DirectColor default visual id
The X server must support the visual you choose,
otherwise an error occurs. If a visual is not specified, the
visual class that can display the most simultaneous colors
on the default screen is chosen.
|
|
-watermark
<brightness>x<saturation> |
|
percent brightness and saturation of a watermark
|
|
-wave
<amplitude>x<wavelength> |
|
alter an image along a sine wave
Specify amplitude and wavelength of the
wave.
|
|
-white-threshold
red[,green][,blue][,opacity] |
|
pixels above the threshold become white
Use -white-threshold to set pixels with values
above the specified threshold to maximum value (white). If
only one value is supplied, or the red, green, and blue
values are identical, then intensity thresholding is used.
If the color threshold values are not identical then
channel-based thresholding is used, and color distortion
will occur. Specify a negative value (e.g. -1) if you want a
channel to be ignored but you do want to threshold a channel
later in the list. If a percent (%) symbol is appended, then
the values are treated as a percentage of maximum range.
|
|
make image the background of a window
id can be a window id or name. Specify root
to select X’s root window as the target window.
By default the image is tiled onto the background of the
target window. If backdrop or -geometry are
specified, the image is surrounded by the background color.
Refer to X RESOURCES for details.
The image will not display on the root window if the
image has more unique colors than the target window colormap
allows. Use -colors to reduce the number of
colors.
|
|
write an intermediate image [convert,
composite]
The current image is written to the specified filename
and then processing continues using that image. The
following is an example of how several sizes of an image may
be generated in one command (repeat as often as needed):
gm convert input.jpg -resize 50% -write input50.jpg \
-resize 25% input25.jpg
|
|
write the image to a file [display]
If filename already exists, you will be prompted
as to whether it should be overwritten.
By default, the image is written in the format that it
was read in as. To specify a particular image format, prefix
filename with the image type and a colon (e.g.,
ps:image) or specify the image type as the filename suffix
(e.g., image.ps). Specify file as - for standard output. If
file has the extension .Z or .gz, the file
size is compressed using compress or gzip
respectively. Precede the image file name with | to pipe to
a system command.
Use -compress to specify the type of image
compression.
The equivalent X resource for this option is
writeFilename (class WriteFilename). See
"X Resources", below, for details.
|
GM ANIMATE
SYNOPSIS
|
animate [ options ...] file [
[ options ...] file ...]
|
DESCRIPTION
|
</im>
Animate displays a sequence of images on any
workstation display running an X server. animate
first determines the hardware capabilities of the
workstation. If the number of unique colors in an image is
less than or equal to the number the workstation can
support, the image is displayed in an X window. Otherwise
the number of colors in the image is first reduced to match
the color resolution of the workstation before it is
displayed.
This means that a continuous-tone 24 bits-per-pixel image
can display on a 8 bit pseudo-color device or monochrome
device. In most instances the reduced color image closely
resembles the original. Alternatively, a monochrome or
pseudo-color image sequence can display on a continuous-tone
24 bits-per-pixel device.
To help prevent color flashing on X server visuals that
have colormaps, animate creates a single colormap
from the image sequence. This can be rather time consuming.
You can speed this operation up by reducing the colors in
the image before you "animate" them. Use
mogrify to color reduce the images to a single
colormap. See mogrify(1) for details. Alternatively,
you can use a Standard Colormap; or a static, direct, or
true color visual. You can define a Standard Colormap with
xstdcmap. See xstdcmap(1) for details. This
method is recommended for colormapped X server because it
eliminates the need to compute a global colormap.
|
EXAMPLES
|
To animate a set of images of a cockatoo, use:
gm animate cockatoo.*
To animate a cockatoo image sequence while using the
Standard Colormap best, use:
xstdcmap -best gm animate -map best cockatoo.*
To animate an image of a cockatoo without a border
centered on a backdrop, use:
gm animate +borderwidth -backdrop cockatoo.*
|
OPTIONS
|
For a more detailed description of each option, see
Options, above.
|
|
decrypt image with this password
|
|
display the image centered on a backdrop.
|
|
-chop
<width>x<height>{+-}<x>{+-}<y>{%} |
|
remove pixels from the interior of an image
|
|
preferred number of colors in the image
|
|
-crop
<width>x<height>{+-}<x>{+-}<y>{%} |
|
preferred size and location of the cropped image
|
|
-define
<key>{=<value>},... |
|
add coder/decoder specific options
|
|
-delay <1/100ths of a
second> |
|
display the next image after pausing
|
|
-density
<width>x<height> |
|
horizontal and vertical resolution in pixels of the
image
|
|
-display
<host:display[.screen]> |
|
specifies the X server to contact
|
|
apply Floyd/Steinberg error diffusion to the image
|
|
use this font when annotating the image with text
|
|
define the foreground color
|
|
level of gamma correction
|
|
-geometry
<width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>} |
|
preferred size and location of the Image window.
|
|
-help
|
|
print usage instructions
|
|
|
specify the icon geometry
|
|
the type of interlacing scheme
|
|
Disk, File, Map, Memory, Pixels, or Threads resource
limit
|
|
Specify format for debug log
|
|
display image using this type.
|
|
-matte
|
|
store matte channel if the image has one
|
|
|
specify the color to be used with the -frame
option
|
|
transform the image to black and white
|
|
-name
|
|
name an image
|
|
|
-noop
|
|
NOOP (no option)
|
|
|
pause between animation loops [animate]
|
|
perform a X11 remote operation
|
|
-sampling-factor
<horizontal_factor>x<vertical_factor> |
|
chroma subsampling factors
|
|
range of image scene numbers to read
|
|
-size
<width>x<height>{+offset} |
|
width and height of the image
|
|
font for writing fixed-width text
|
|
assign title to displayed image [animate, display,
montage]
|
|
tree depth for the color reduction algorithm
|
|
print detailed information about the image
|
|
print GraphicsMagick version string
|
|
animate images using this X visual type
|
|
make image the background of a window
For a more detailed description of each option, see
Options, above.
Any option you specify on the command line remains in
effect for the group of images following it, until the group
is terminated by the appearance of any option or
-noop. For example, to animate three images, the
first with 32 colors, the second with an unlimited number of
colors, and the third with only 16 colors, use:
gm animate -colors 32 cockatoo.1 -noop cockatoo.2 -colors
16 cockatoo.3
Animate options can appear on the command line or
in your X resources file. See X(1). Options on the
command line supersede values specified in your X resources
file. Image filenames may appear in any order on the command
line if the image format is MIFF (refer to
miff(5) and the scene keyword is specified in
the image. Otherwise the images will display in the order
they appear on the command line.
|
MOUSE BUTTONS
|
Press any button to map or unmap the Command widget. See
the next section for more information about the Command
widget.
|
COMMAND WIDGET
|
The Command widget lists a number of sub-menus and
commands. They are
Animate
Open Play Step Repeat Auto Reverse
Speed
Faster Slower
Direction
Forward Reverse
Image Info Help Quit
Menu items with a indented triangle have a sub-menu. They
are represented above as the indented items. To access a
sub-menu item, move the pointer to the appropriate menu and
press a button and drag. When you find the desired sub-menu
item, release the button and the command is executed. Move
the pointer away from the sub-menu if you decide not to
execute a particular command.
|
KEYBOARD ACCELERATORS
|
.in 20 Press to load an image from a file. |
|
.in 20 Press to display the next image in the
sequence. |
|
.in 20 Press to speed-up the display of the images. Refer
to -delay for more information. |
|
.in 20 Press to slow the display of the images. Refer to
-delay for more information. |
|
.in 20 Press to display information about the image.
Press any key or button to erase the information. |
|
This information is printed: image name; image size; and
the total number of unique colors in the image. |
|
.in 20 Press to display helpful information about
animate(1). |
|
.in 20 Press to discard all images and exit
program. |
X RESOURCES
|
Animate options can appear on the command line or
in your X resource file. Options on the command line
supersede values specified in your X resource file. See
X(1) for more information on X resources.
All animate options have a corresponding X
resource. In addition, the animate program uses the
following X resources: |
|
background (class
Background) |
|
.in 20
Specifies the preferred color to use for the Image window
background. The default is #ccc. |
|
borderColor (class
BorderColor) |
|
.in 20
Specifies the preferred color to use for the Image window
border. The default is #ccc. |
|
borderWidth (class
BorderWidth) |
|
.in 20
Specifies the width in pixels of the Image window border.
The default is 2. |
|
font (class Font or
FontList) |
|
.in 20
Specifies the name of the preferred font to use in normal
formatted text. The default is 14 point
Helvetica. |
|
foreground (class
Foreground) |
|
.in 20
Specifies the preferred color to use for text within the
Image window. The default is black. |
|
geometry (class geometry) |
|
.in 20
Specifies the preferred size and position of the image
window. It is not necessarily obeyed by all window managers.
Offsets, if present, are handled in X(1) style. A
negative x offset is measured from the right edge of the
screen to the right edge of the icon, and a negative y
offset is measured from the bottom edge of the screen to the
bottom edge of the icon. |
|
iconGeometry (class
IconGeometry) |
|
.in 20
Specifies the preferred size and position of the
application when iconified. It is not necessarily obeyed by
all window managers. Offsets, if present, are handled in the
same manner as in class Geometry. |
|
.in 20
This resource indicates that you would prefer that the
application’s windows initially not be visible as if
the windows had be immediately iconified by you. Window
managers may choose not to honor the application’s
request. |
|
matteColor (class
MatteColor) |
|
.in 20
Specify the color of windows. It is used for the
backgrounds of windows, menus, and notices. A 3D effect is
achieved by using highlight and shadow colors derived from
this color. Default value: #ddd. |
|
.in 20
This resource specifies the name under which resources
for the application should be found. This resource is useful
in shell aliases to distinguish between invocations of an
application, without resorting to creating links to alter
the executable file name. The default is the application
name. |
|
sharedMemory (class
SharedMemory) |
|
.in 20
This resource specifies whether animate should attempt
use shared memory for pixmaps. ImageMagick must be compiled
with shared memory support, and the display must support the
MIT-SHM extension. Otherwise, this resource is ignored. The
default is True. |
|
text_font (class textFont) |
|
.in 20
Specifies the name of the preferred font to use in fixed
(typewriter style) formatted text. The default is 14 point
Courier. |
|
.in 20
This resource specifies the title to be used for the
Image window. This information is sometimes used by a window
manager to provide some sort of header identifying the
window. The default is the image file name. |
GM COMPARE
|
compare compares two similar images using a
specified statistical method (see -metric) and/or by
writing a difference image (-file), with the altered
pixels annotated using a specified method (see
-highlight-style) and color (see
-highlight-color). Reference-image is the
original image and compare-image is the (possibly)
altered version, which should have the same dimensions as
reference-image.
|
EXAMPLES
|
To compare two images using Mean Square Error (MSE)
statistical analysis use:
gm compare -metric mse original.miff compare.miff
To create an annotated difference image use:
gm compare -algorithm annotate -highlight-color purple
-file diff.miff original.miff compare.miff
|
OPTIONS
|
Options are processed in command line order. Any option
you specify on the command line remains in effect only for
the image that follows. All options are reset to their
default values after each image is read.
For a more detailed description of each option, see
Options, above.
|
|
decrypt image with this password
|
|
-define
<key>{=<value>},... |
|
add coder/decoder specific options
|
|
-density
<width>x<height> |
|
horizontal and vertical resolution in pixels of the
image
|
|
-display
<host:display[.screen]> |
|
specifies the X server to contact
|
|
specify endianness (MSB, LSB, or Native) of image
|
|
write annotated difference image to file
|
|
-help
|
|
print usage instructions
|
|
|
the type of interlacing scheme
|
|
Disk, File, Map, Memory, Pixels, or Threads resource
limit
|
|
Specify format for debug log
|
|
-matte
|
|
store matte channel if the image has one
|
|
|
specifies the maximum amount of total image error
|
|
-sampling-factor
<horizontal_factor>x<vertical_factor> |
|
chroma subsampling factors
|
|
-size
<width>x<height>{+offset} |
|
width and height of the image
|
|
print detailed information about the image
|
|
print GraphicsMagick version string
For a more detailed description of each option, see
Options, above.
|
GM COMPOSITE
|
composite composites (combines) images to create
new images. base-image is the base image and
change-image contains the changes. ouput-image
is the result, and normally has the same dimensions as
base-image.
The optional mask-image can be used to provide
opacity information for change-image when it has none
or if you want a different mask. A mask image is typically
grayscale and the same size as base-image. If
mask-image is not grayscale, it is converted to
grayscale and the resulting intensities are used as opacity
information.
|
EXAMPLES
|
To composite an image of a cockatoo with a perch,
use:
gm composite cockatoo.miff perch.ras composite.miff
To compute the difference between images in a series,
use:
gm composite -compose difference series.2 series.1
difference.miff
To composite an image of a cockatoo with a perch starting
at location (100,150), use:
gm composite -geometry +100+150 cockatoo.miff perch.ras
composite.miff
To tile a logo across your image of a cockatoo, use
gm convert +shade 30x60 cockatoo.miff mask.miff gm
composite -compose bumpmap -tile logo.png cockatoo.miff
mask.miff composite.miff
To composite a red, green, and blue color plane into a
single composite image, try
gm composite -compose CopyGreen green.png red.png
red-green.png gm composite -compose CopyBlue blue.png
red-green.png gm composite.png
|
OPTIONS
|
Options are processed in command line order. Any option
you specify on the command line remains in effect only for
the image that follows. All options are reset to their
default values after each image is read.
For a more detailed description of each option, see
Options, above.
|
|
decrypt image with this password
|
|
blue chromaticity primary point
|
|
preferred number of colors in the image
|
|
annotate an image with a comment
|
|
the type of image composition
|
|
the type of image compression
|
|
-define
<key>{=<value>},... |
|
add coder/decoder specific options
|
|
-density
<width>x<height> |
|
horizontal and vertical resolution in pixels of the
image
|
|
-displace <horizontal scale>x<vertical
scale> |
|
shift image pixels as defined by a displacement map
|
|
-display
<host:display[.screen]> |
|
specifies the X server to contact
|
|
dissolve an image into another by the given percent
|
|
apply Floyd/Steinberg error diffusion to the image
|
|
specify the text encoding
|
|
specify endianness (MSB, LSB, or Native) of image
|
|
use this type of filter when resizing an image
|
|
use this font when annotating the image with text
|
|
-geometry
<width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>} |
|
preferred size and location of the Image window.
|
|
direction primitive gravitates to when annotating the
image.
|
|
green chromaticity primary point
|
|
-help
|
|
print usage instructions
|
|
|
the type of interlacing scheme
|
|
assign a label to an image
|
|
Disk, File, Map, Memory, Pixels, or Threads resource
limit
|
|
Specify format for debug log
|
|
-matte
|
|
store matte channel if the image has one
|
|
|
transform the image to black and white
|
|
replace every pixel with its complementary color
|
|
-page
<width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>} |
|
size and location of an image canvas
|
|
add ICM, IPTC, or generic profile to image
|
|
JPEG/MIFF/PNG/TIFF compression level
|
|
apply a color translation matrix to image channels
|
|
red chromaticity primary point
|
|
-repage
<width>x<height>+xoff+yoff[!] |
|
Adjust image page offsets
|
|
-resize
<width>x<height>{%}{@}{!}{<}{>} |
|
-sampling-factor
<horizontal_factor>x<vertical_factor> |
|
chroma subsampling factors
|
|
-sharpen
<radius>{x<sigma>} |
|
-size
<width>x<height>{+offset} |
|
width and height of the image
|
|
hide watermark within an image
|
|
composite two images to create a stereo anaglyph
|
|
-strip
|
|
remove all profiles and text attributes from the
image
|
|
-thumbnail
<width>x<height>{%}{@}{!}{<}{>} |
|
resize an image (quickly)
|
|
tree depth for the color reduction algorithm
|
|
the units of image resolution
|
|
-unsharp
<radius>{x<sigma>}{+<amount>}{+<threshold>} |
|
sharpen the image with an unsharp mask operator
|
|
print detailed information about the image
|
|
print GraphicsMagick version string
|
|
-watermark
<brightness>x<saturation> |
|
percent brightness and saturation of a watermark
|
|
write an intermediate image [convert,
composite]
For a more detailed description of each option, see
Options, above.
|
GM CONJURE
|
The Magick scripting language (MSL) will primarily
benefit those that want to accomplish custom image
processing tasks but do not wish to program, or those that
do not have access to a Perl interpreter or a compiler. The
interpreter is called conjure and here is an example
script:
<?xml version="1.0"
encoding="UTF-8"?> <image
size="400x400" > <read
filename="image.gif" /> <get
width="base-width" height="base-height"
/> <resize geometry="%[dimensions]" />
<get width="width" height="height"
/> <print output= "Image sized from
%[base-width]x%[base-height] to %[width]x%[height].\n"
/> <write filename="image.png" />
</image>
invoked with
gm conjure -dimensions 400x400 incantation.msl
All operations will closely follow the key/value pairs
defined in PerlMagick, unless otherwise noted.
|
OPTIONS
|
Options are processed in command line order. Any option
you specify on the command line remains in effect until it
is explicitly changed by specifying the option again with a
different effect, or if it is changed by a statement in the
scripting language.
You can define your own keyword/value pairs on the
command line. The script can then use this information when
setting values by including %[keyword] in the string. For
example, if you included "-dimensions 400x400" on
the command line, as illustrated above, then any string
containing "%[dimensions]" would have 400x400
substituted. The "%[string]" can be used either an
entire string, such as geometry="%[dimensions]" or
as a part of a string such as
filename="%[basename].png".
The keyword can be any string except for the following
reserved strings (in any upper, lower, or mixed case
variant): debug, help, and verbose,
whose usage is described below.
The value can be any string. If either the keyword or the
value contains white space or any symbols that have special
meanings to your shell such as "#", "|",
or "%", enclose the string in quotation marks or
use "\" to escape the white space and special
symbols.
Keywords and values are case dependent. "Key",
"key", and "KEY" would be three
different keywords.
For a more detailed description of each option, see
Options, above.
|
|
-define
<key>{=<value>},... |
|
add coder/decoder specific options
|
|
-help
|
|
print usage instructions
|
|
|
Specify format for debug log
|
|
print detailed information about the image
|
|
print GraphicsMagick version string
|
MAGICK SCRIPTING LANGUAGE
|
The Magick Scripting Language (MSL) presently defines the
following elements and their attributes: |
|
.in 20 background, color, id, size |
|
Define a new image object. </image> destroys
it. Because of this, if you wish to reference multiple
"subimages" (aka pages or layers), you can embed
one image element inside of another. For example:
|
|
<image> <read filename="input.png"
/> <get width="base-width"
height="base-height" /> <image
height="base-height"
width="base-width"> <image /> <write
filename="output.mng" /> </image>
|
|
.in 20
Define a new group of image objects. By default, images
are only valid for the life of their
<image>element.
|
|
<image> -- creates the image ..... -- do stuff with
it </image> -- dispose of the image
|
|
However, in a group, all images in that group will stay
around for the life of the group:
|
|
<group> -- start a group <image> -- create an
image .... -- do stuff </image> -- NOOP <image>
-- create another image .... -- do more stuff </image>
-- NOOP <write filename="image.mng" /> --
output </group> -- dispose of both images
|
|
Read a new image from a disk file.
|
|
<read filename="image.gif" />
|
|
<read filename="image.gif" /> <read
filename="image.png />
|
|
Write the image(s) to disk, either as a single
multiple-image file or multiple ones if necessary.
|
|
<write filename=image.tiff" /> |
|
.in 20 Get any attribute recognized by PerlMagick’s
GetAttribute() and stores it as an image attribute for later
use. Currently only width and height are
supported. |
|
<get width="base-width"
height="base-height" /> <print
output="Image size is
%[base-width]x%[base-height].\n" />
|
|
.in 20 background, bordercolor, clip-mask, colorspace,
density, magick, mattecolor, opacity. Set an attribute
recognized by PerlMagick’s GetAttribute(). |
|
Read one or more IPTC, ICC or generic profiles from file
and assign to image
|
|
<profile iptc="profile.iptc"
generic="generic.dat" />
|
|
To remove a specified profile use "!" as the
filename eg
|
|
<profile icm="!"
iptc="profile.iptc" />
|
|
.in 20 fill, geometry, height, width |
|
.in 20 geometry, height, width, x, y |
|
.in 20 geometry, height, width, x, y |
|
.in 20 compose, geometry, gravity, image, x, y |
|
<?xml version="1.0"
encoding="UTF-8"?> <group> <image
id="image_01"> <read
filename="cloud3.gif"/> <resize
geometry="250x90"/> </image> <image
id="image_02"> <read
filename="cloud4.gif"/> <resize
geometry="190x100"/> </image>
<image> <read
filename="background.jpg"/> <composite
image="image_01"
geometry="+740+470"/> <composite
image="image_02"
geometry="+390+415"/> </image> <write
filename="result.png"/> </group>
|
|
.in 15 <emboss>
.in 20 radius, sigma |
|
.in 15 <equalize>
.in 15 <edge>
.in 20 radius |
|
.in 15 <flop>
.in 15 <frame>
.in 20 fill, geometry, height, width, x, y, inner,
outer |
|
.in 15 <get>
.in 20 height, width |
|
.in 20 background, color, id, size |
|
.in 15 <minify>
.in 15 <medianfilter>
.in 20 radius |
|
.in 15 <oilpaint>
.in 20 radius |
|
.in 15 <resize>
.in 20 blur, filter, geometry, height, width |
|
.in 20 geometry, height, width |
|
.in 20 geometry, height, width |
|
.in 20 geometry, height, width |
|
GM CONVERT
|
Convert converts an input file using one image
format to an output file with a differing image format. In
addition, various types of image processing can be performed
on the converted image during the conversion process.
Convert recognizes the image formats listed in
GraphicsMagick(1).
|
EXAMPLES
|
To make a thumbnail of a JPEG image, use:
gm convert -size 120x120 cockatoo.jpg -resize 120x120
+profile "*" thumbnail.jpg
In this example, ’-size 120x120’ gives a hint
to the JPEG decoder that the image is going to be downscaled
to 120x120, allowing it to run faster by avoiding returning
full-resolution images to GraphicsMagick for the subsequent
resizing operation. The ´-resize 120x120’
specifies the desired dimensions of the output image. It
will be scaled so its largest dimension is 120 pixels. The
´+profile "*"’ removes any ICM, EXIF,
IPTC, or other profiles that might be present in the input
and aren’t needed in the thumbnail.
To convert a MIFF image of a cockatoo to a SUN
raster image, use:
gm convert cockatoo.miff sun:cockatoo.ras
To convert a multi-page PostScript document to
individual FAX pages, use:
gm convert -monochrome document.ps fax:page
To convert a TIFF image to a PostScript A4 page
with the image in the lower left-hand corner, use:
gm convert -page A4+0+0 image.tiff document.ps
To convert a raw Gray image with a 128 byte header to a
portable graymap, use:
gm convert -depth 8 -size 768x512+128 gray:raw
image.pgm
In this example, "raw" is the input file. Its
format is "gray" and it has the dimensions and
number of header bytes specified by the -size option and the
sample depth specified by the -depth option. The output file
is "image.pgm". The suffix ".pgm"
specifies its format.
To convert a Photo CD image to a TIFF image, use:
gm convert -size 1536x1024 img0009.pcd image.tiff gm
convert img0009.pcd[4] image.tiff
To create a visual image directory of all your JPEG
images, use:
gm convert ’vid:*.jpg’ directory.miff
To annotate an image with blue text using font 12x24 at
position (100,100), use:
gm convert -font helvetica -fill blue -draw "text
100,100 Cockatoo" bird.jpg bird.miff
To tile a 640x480 image with a JPEG texture with bumps
use:
gm convert -size 640x480 tile:bumps.jpg tiled.png
To surround an icon with an ornamental border to use with
Mosaic(1), use:
gm convert -mattecolor "#697B8F" -frame 6x6
bird.jpg icon.png
To create a MNG animation from a DNA molecule sequence,
use:
gm convert -delay 20 dna.* dna.mng
|
OPTIONS
|
Options are processed in command line order. Any option
you specify on the command line remains in effect for the
set of images that follows, until the set is terminated by
the appearance of any option or -noop. Some options
only affect the decoding of images and others only the
encoding. The latter can appear after the final group of
input images.
For a more detailed description of each option, see
Options, above.
|
|
join images into a single multi-image file
|
|
apply ASC CDL color transform
|
|
decrypt image with this password
|
|
-black-threshold
red[,green][,blue][,opacity] |
|
pixels below the threshold become black
|
|
blue chromaticity primary point
|
|
blur the image with a Gaussian operator
|
|
surround the image with a border of color
|
|
set the color of the annotation bounding box
|
|
simulate a charcoal drawing
|
|
-chop
<width>x<height>{+-}<x>{+-}<y>{%} |
|
remove pixels from the interior of an image
|
|
-clip
|
|
apply the clipping path, if one is present
|
|
|
merge a sequence of images
|
|
colorize the image with the pen color
|
|
preferred number of colors in the image
|
|
annotate an image with a comment
|
|
the type of image composition
|
|
the type of image compression
|
|
enhance or reduce the image contrast
|
|
convolve image with the specified convolution kernel
|
|
-crop
<width>x<height>{+-}<x>{+-}<y>{%} |
|
preferred size and location of the cropped image
|
|
displace image colormap by amount
|
|
break down an image sequence into constituent parts
|
|
-define
<key>{=<value>},... |
|
add coder/decoder specific options
|
|
-delay <1/100ths of a
second> |
|
display the next image after pausing
|
|
-density
<width>x<height> |
|
horizontal and vertical resolution in pixels of the
image
|
|
reduce the speckles within an image
|
|
-display
<host:display[.screen]> |
|
specifies the X server to contact
|
|
apply Floyd/Steinberg error diffusion to the image
|
|
annotate an image with one or more graphic primitives
|
|
detect edges within an image
|
|
specify the text encoding
|
|
specify endianness (MSB, LSB, or Native) of image
|
|
apply a digital filter to enhance a noisy image
|
|
perform histogram equalization to the image
|
|
-extent
<width>x<height>{+-}<x>{+-}<y> |
|
composite image on background color canvas image
|
|
color to use when filling a graphic primitive
|
|
use this type of filter when resizing an image
|
|
flatten a sequence of images
|
|
-flip
|
|
create a "mirror image"
|
|
|
-flop
|
|
create a "mirror image"
|
|
|
use this font when annotating the image with text
|
|
output formatted image characteristics
|
|
-frame <width>x<height>+<outer
bevel width>+<inner bevel width> |
|
surround the image with an ornamental border
|
|
colors within this Euclidean distance are considered
equal
|
|
level of gamma correction
|
|
-gaussian
<radius>{x<sigma>} |
|
blur the image with a Gaussian operator
|
|
-geometry
<width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>} |
|
preferred size and location of the Image window.
|
|
direction primitive gravitates to when annotating the
image.
|
|
green chromaticity primary point
|
|
apply a Hald CLUT to the image
|
|
-help
|
|
print usage instructions
|
|
|
implode image pixels about the center
|
|
use this type of rendering intent when managing the image
color
|
|
the type of interlacing scheme
|
|
assign a label to an image
|
|
-lat
<width>x<height>{+-}<offset>{%} |
|
perform local adaptive thresholding
|
|
-level
<black_point>{,<gamma>}{,<white_point>}{%} |
|
adjust the level of image contrast
|
|
Disk, File, Map, Memory, Pixels, or Threads resource
limit
|
|
Specify format for debug log
|
|
add Netscape loop extension to your GIF animation
|
|
choose a particular set of colors from this image
|
|
-matte
|
|
store matte channel if the image has one
|
|
|
specify the color to be used with the -frame
option
|
|
apply a median filter to the image
|
|
-modulate
brightness[,saturation[,hue]] |
|
vary the brightness, saturation, and hue of an image
|
|
transform the image to black and white
|
|
create a mosaic from an image or an image sequence
|
|
-motion-blur
<radius>{x<sigma>}{+angle} |
|
replace every pixel with its complementary color
|
|
add or reduce noise in an image
|
|
transform image to span the full range of color
values
|
|
change this color to the pen color within the image
|
|
-operator channel operator
rvalue[%] |
|
apply a mathematical, bitwise, or value operator to an
image channel
|
|
-ordered-dither <channeltype>
<NxN> |
|
-page
<width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>} |
|
size and location of an image canvas
|
|
(This option has been replaced by the -fill option)
|
|
-ping
|
|
efficiently determine image characteristics
|
|
|
pointsize of the PostScript, X11, or TrueType font
|
|
process a sequence of images using a process module
|
|
add ICM, IPTC, or generic profile to image
|
|
JPEG/MIFF/PNG/TIFF compression level
|
|
lighten or darken image edges
|
|
-random-threshold <channeltype>
<LOWxHIGH> |
|
random threshold the image
|
|
apply a color translation matrix to image channels
|
|
red chromaticity primary point
|
|
-region
<width>x<height>{+-}<x>{+-}<y> |
|
apply options to a portion of the image
|
|
-repage
<width>x<height>+xoff+yoff[!] |
|
Adjust image page offsets
|
|
-resample
<horizontal>x<vertical> |
|
Resample image to specified horizontal and vertical
resolution
|
|
-resize
<width>x<height>{%}{@}{!}{<}{>} |
|
roll an image vertically or horizontally
|
|
scale image using pixel sampling
|
|
-sampling-factor
<horizontal_factor>x<vertical_factor> |
|
chroma subsampling factors
|
|
-segment <cluster
threshold>x<smoothing threshold> |
|
-shade
<azimuth>x<elevation> |
|
shade the image using a distant light source
|
|
-sharpen
<radius>{x<sigma>} |
|
-shave
<width>x<height>{%} |
|
shave pixels from the image edges
|
|
-shear <x degrees>x<y
degrees> |
|
shear the image along the X or Y axis
|
|
-size
<width>x<height>{+offset} |
|
width and height of the image
|
|
negate all pixels above the threshold level
|
|
displace image pixels by a random amount
|
|
-strip
|
|
remove all profiles and text attributes from the
image
|
|
color to use when stroking a graphic primitive
|
|
swirl image pixels about the center
|
|
name of texture to tile onto the image background
|
|
-thumbnail
<width>x<height>{%}{@}{!}{<}{>} |
|
resize an image (quickly)
|
|
tile image when filling a graphic primitive
|
|
make this color transparent within the image
|
|
tree depth for the color reduction algorithm
|
|
the units of image resolution
|
|
-unsharp
<radius>{x<sigma>}{+<amount>}{+<threshold>} |
|
sharpen the image with an unsharp mask operator
|
|
print detailed information about the image
|
|
print GraphicsMagick version string
|
|
FlashPix viewing parameters
|
|
specify contents of "virtual pixels"
|
|
-wave
<amplitude>x<wavelength> |
|
alter an image along a sine wave
|
|
-white-threshold
red[,green][,blue][,opacity] |
|
pixels above the threshold become white
|
|
write an intermediate image [convert,
composite]
For a more detailed description of each option, see
Options, above.
|
GM DISPLAY
|
Display is a machine architecture independent image
processing and display program. It can display an image on
any workstation screen running an X server. Display
can read and write many of the more popular image
formats (e.g. JPEG, TIFF, PNM, Photo
CD, etc.).
With display, you can perform these functions on
an image: |
|
o load an image from a file o display the next image o
display the former image o display a sequence of images as a
slide show o write the image to a file o print the image to
a PostScript printer o delete the image file o create
a Visual Image Directory o select the image to display by
its thumbnail rather than name o undo last image
transformation o copy a region of the image o paste a region
to the image o restore the image to its original size o
refresh the image o half the image size o double the image
size o resize the image o crop the image o cut the image o
flop image in the horizontal direction o flip image in the
vertical direction o rotate the image 90 degrees clockwise o
rotate the image 90 degrees counter-clockwise o rotate the
image o shear the image o roll the image o trim the image
edges o invert the colors of the image o vary the color
brightness o vary the color saturation o vary the image hue
o gamma correct the image o sharpen the image contrast o
dull the image contrast o perform histogram equalization on
the image o perform histogram normalization on the image o
negate the image colors o convert the image to grayscale o
set the maximum number of unique colors in the image o
reduce the speckles within an image o eliminate peak noise
from an image o detect edges within the image o emboss an
image o segment the image by color o simulate an oil
painting o simulate a charcoal drawing o annotate the image
with text o draw on the image o edit an image pixel color o
edit the image matte information o composite an image with
another o add a border to the image o surround image with an
ornamental border o apply image processing techniques to a
region of interest o display information about the image o
zoom a portion of the image o show a histogram of the image
o display image to background of a window o set user
preferences o display information about this program o
discard all images and exit program o change the level of
magnification o display images specified by a World Wide Web
(WWW) uniform resource locator (URL)
|
EXAMPLES
|
To scale an image of a cockatoo to exactly 640 pixels in
width and 480 pixels in height and position the window at
location (200,200), use:
gm display -geometry 640x480+200+200! cockatoo.miff
To display an image of a cockatoo without a border
centered on a backdrop, use:
gm display +borderwidth -backdrop cockatoo.miff
To tile a slate texture onto the root window, use:
gm display -size 1280x1024 -window root slate.png
To display a visual image directory of all your JPEG
images, use:
gm display ’vid:*.jpg’
To display a MAP image that is 640 pixels in width and
480 pixels in height with 256 colors, use:
gm display -size 640x480+256 cockatoo.map
To display an image of a cockatoo specified with a
World Wide Web (WWW) uniform resource locator
(URL), use:
gm display
ftp://wizards.dupont.com/images/cockatoo.jpg
To display histogram of an image, use:
gm gm convert file.jpg HISTOGRAM:- | gm display -
|
OPTIONS
|
Options are processed in command line order. Any option
you specify on the command line remains in effect until it
is explicitly changed by specifying the option again with a
different effect. For example to display three images, the
first with 32 colors, the second with an unlimited number of
colors, and the third with only 16 colors, use:
gm display -colors 32 cockatoo.miff -noop duck.miff
-colors 16 macaw.miff
Display options can appear on the command line or
in your X resources file. See X(1). Options on the
command line supersede values specified in your X resources
file.
For a more detailed description of each option, see
Options, above.
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decrypt image with this password
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display the image centered on a backdrop.
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surround the image with a border of color
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preferred number of colors in the image
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annotate an image with a comment
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the type of image compression
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enhance or reduce the image contrast
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-crop
<width>x<height>{+-}<x>{+-}<y>{%} |
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preferred size and location of the cropped image
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-define
<key>{=<value>},... |
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add coder/decoder specific options
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-delay <1/100ths of a
second> |
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display the next image after pausing
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-density
<width>x<height> |
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horizontal and vertical resolution in pixels of the
image
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reduce the speckles within an image
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-display
<host:display[.screen]> |
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specifies the X server to contact
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apply Floyd/Steinberg error diffusion to the image
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detect edges within an image
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specify endianness (MSB, LSB, or Native) of image
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apply a digital filter to enhance a noisy image
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use this type of filter when resizing an image
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-flip
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create a "mirror image"
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-flop
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create a "mirror image"
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use this font when annotating the image with text
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define the foreground color
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-frame <width>x<height>+<outer
bevel width>+<inner bevel width> |
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surround the image with an ornamental border
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level of gamma correction
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-geometry
<width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>} |
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preferred size and location of the Image window.
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-help
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print usage instructions
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specify the icon geometry
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the type of interlacing scheme
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assign a label to an image
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Disk, File, Map, Memory, Pixels, or Threads resource
limit
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Specify format for debug log
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display image using this type.
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-matte
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store matte channel if the image has one
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specify the color to be used with the -frame
option
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transform the image to black and white
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replace every pixel with its complementary color
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-page
<width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>} |
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size and location of an image canvas
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disable progress monitor and busy cursor
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JPEG/MIFF/PNG/TIFF compression level
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lighten or darken image edges
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perform a X11 remote operation
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roll an image vertically or horizontally
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scale image using pixel sampling
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-sampling-factor
<horizontal_factor>x<vertical_factor> |
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chroma subsampling factors
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range of image scene numbers to read
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-segment <cluster
threshold>x<smoothing threshold> |
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-sharpen
<radius>{x<sigma>} |
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-size
<width>x<height>{+offset} |
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width and height of the image
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font for writing fixed-width text
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name of texture to tile onto the image background
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assign title to displayed image [animate, display,
montage]
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tree depth for the color reduction algorithm
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detect when image file is modified and redisplay.
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print detailed information about the image
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print GraphicsMagick version string
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animate images using this X visual type
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make image the background of a window
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write the image to a file [display]
For a more detailed description of each option, see
Options, above.
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MOUSE BUTTONS
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The effects of each button press is described below.
Three buttons are required. If you have a two button mouse,
button 1 and 3 are returned. Press ALT and button 3
to simulate button 2.
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1
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Press this button to map or unmap the Command widget .
See the next section for more information about the Command
widget.
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2
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Press and drag to define a region of the image to
magnify.
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3
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Press and drag to choose from a select set of
display(1) commands. This button behaves differently
if the image being displayed is a visual image directory.
Choose a particular tile of the directory and press this
button and drag to select a command from a pop-up menu.
Choose from these menu items:
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Open Next Former Delete Update
If you choose Open, the image represented by the
tile is displayed. To return to the visual image directory,
choose Next from the Command widget (refer to Command
Widget). Next and Former moves to the next or
former image respectively. Choose Delete to delete a
particular image tile. Finally, choose Update to
synchronize all the image tiles with their respective
images. See montage and miff for more details.
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COMMAND WIDGET
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The Command widget lists a number of sub-menus and
commands. They are
File
Open... Next Former Select... Save... Print... Delete...
Canvas... Visual Directory... Quit
Edit
Undo Redo Cut Copy Paste
View
Half Size Original Size Double Size Resize... Apply
Refresh Restore
Transform
Crop Chop Flop Flip Rotate Right Rotate Left Rotate...
Shear... Roll... Trim Edges
Enhance
Hue... Saturation... Brightness... Gamma... Spiff... Dull
Equalize Normalize Negate GRAYscale Quantize...
Effects
Despeckle Emboss Reduce Noise Add Noise Sharpen...
Blur... Threshold... Edge Detect... Spread... Shade...
Raise... Segment...
F/X
Solarize... Swirl... Implode... Wave... Oil Paint...
Charcoal Draw...
Image Edit
Annotate... Draw... Color... Matte... Composite... Add
Border... Add Frame... Comment... Launch... Region of
Interest...
Miscellany
Image Info Zoom Image Show Preview... Show Histogram Show
Matte Background... Slide Show Preferences...
Help
Overview Browse Documentation About Display
Menu items with a indented triangle have a sub-menu. They
are represented above as the indented items. To access a
sub-menu item, move the pointer to the appropriate menu and
press button 1 and drag. When you find the desired sub-menu
item, release the button and the command is executed. Move
the pointer away from the sub-menu if you decide not to
execute a particular command.
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KEYBOARD ACCELERATORS
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Accelerators are one or two key presses that effect a
particular command. The keyboard accelerators that
display understands is:
Ctl+O Press to load an image from a file. space Press to
display the next image.
If the image is a multi-paged document such as a
PostScript document, you can skip ahead several pages
by preceding this command with a number. For example to
display the fourth page beyond the current page, press
4space.
backspace Press to display the former image.
If the image is a multi-paged document such as a
PostScript document, you can skip behind several
pages by preceding this command with a number. For example
to display the fourth page preceding the current page, press
4n.
Ctl-S Press to save the image to a file. Ctl-P Press to
print the image to a PostScript printer. Ctl-D Press
to delete an image file. Ctl-N Press to create a blank
canvas. Ctl-Q Press to discard all images and exit program.
Ctl+Z Press to undo last image transformation. Ctl+R Press
to redo last image transformation. Ctl-X Press to cut a
region of the image. Ctl-C Press to copy a region of the
image. Ctl-V Press to paste a region to the image. <
Press to halve the image size. . Press to return to the
original image size. > Press to double the image size. %
Press to resize the image to a width and height you specify.
Cmd-A Press to make any image transformations permanent. By
default, any image size transformations are applied to the
original image to create the image displayed on the X
server. However, the transformations are not permanent (i.e.
the original image does not change size only the X image
does). For example, if you press ">" the X
image will appear to double in size, but the original image
will in fact remain the same size. To force the original
image to double in size, press ">" followed by
"Cmd-A". @ Press to refresh the image window. C
Press to crop the image. [ Press to chop the image. H Press
to flop image in the horizontal direction. V Press to flip
image in the vertical direction. / Press to rotate the image
90 degrees clockwise. \ Press to rotate the image 90 degrees
counter-clockwise. * Press to rotate the image the number of
degrees you specify. S Press to shear the image the number
of degrees you specify. R Press to roll the image. T Press
to trim the image edges. Shft-H Press to vary the color hue.
Shft-S Press to vary the color saturation. Shft-L Press to
vary the image brightness. Shft-G Press to gamma correct the
image. Shft-C Press to spiff up the image contrast. Shft-Z
Press to dull the image contrast. = Press to perform
histogram equalization on the image. Shft-N Press to perform
histogram normalization on the image. Shft-~ Press to negate
the colors of the image. . Press to convert the image colors
to gray. Shft-# Press to set the maximum number of unique
colors in the image. F2 Press to reduce the speckles in an
image. F2 Press to emboss an image. F4 Press to eliminate
peak noise from an image. F5 Press to add noise to an image.
F6 Press to sharpen an image. F7 Press to blur image an
image. F8 Press to threshold the image. F9 Press to detect
edges within an image. F10 Press to displace pixels by a
random amount. F11 Press to shade the image using a distant
light source. F12 Press to lighten or darken image edges to
create a 3-D effect. F13 Press to segment the image by
color. Meta-S Press to swirl image pixels about the center.
Meta-I Press to implode image pixels about the center.
Meta-W Press to alter an image along a sine wave. Meta-P
Press to simulate an oil painting. Meta-C Press to simulate
a charcoal drawing. Alt-X Press to composite the image with
another. Alt-A Press to annotate the image with text. Alt-D
Press to draw a line on the image. Alt-P Press to edit an
image pixel color. Alt-M Press to edit the image matte
information. Alt-X Press to composite the image with
another. Alt-A Press to add a border to the image. Alt-F
Press to add a ornamental frame to the image. Alt-Shft-!
Press to add an image comment. Ctl-A Press to apply image
processing techniques to a region of interest. Shft-? Press
to display information about the image. Shft-+ Press to map
the zoom image window. Shft-P Press to preview an image
enhancement, effect, or f/x. F1 Press to display helpful
information about the "display" utility. Find
Press to browse documentation about GraphicsMagick. 1-9
Press to change the level of magnification.
Use the arrow keys to move the image one pixel up, down,
left, or right within the magnify window. Be sure to first
map the magnify window by pressing button 2.
Press ALT and one of the arrow keys to trim off one pixel
from any side of the image.
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X RESOURCES
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Display options can appear on the command line or
in your X resource file. Options on the command line
supersede values specified in your X resource file. See
X(1) for more information on X resources.
Most display options have a corresponding X
resource. In addition, display uses the following X
resources:
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background (class Background) |
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Specifies the preferred color to use for the Image window
background. The default is #ccc.
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borderColor (class BorderColor) |
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Specifies the preferred color to use for the Image window
border. The default is #ccc.
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borderWidth (class BorderWidth) |
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Specifies the width in pixels of the image window border.
The default is 2.
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browseCommand (class
browseCommand) |
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Specifies the name of the preferred browser when
displaying GraphicsMagick documentation. The default is
netscape %s.
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confirmExit (class ConfirmExit) |
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Display pops up a dialog box to confirm exiting
the program when exiting the program. Set this resource to
False to exit without a confirmation.
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displayGamma (class DisplayGamma) |
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Specifies the gamma of the X server. You can apply
separate gamma values to the red, green, and blue channels
of the image with a gamma value list delineated with slashes
(i.e. 1.7/2.3/1.2). The default is 2.2.
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displayWarnings (class
DisplayWarnings) |
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Display pops up a dialog box whenever a warning
message occurs. Set this resource to False to ignore warning
messages.
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Specifies the name of the preferred font to use in normal
formatted text. The default is 14 point Helvetica.
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font[1-9] (class Font[1-9]) |
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Specifies the name of the preferred font to use when
annotating the image window with text. The default fonts are
fixed, variable, 5x8, 6x10, 7x13bold, 8x13bold, 9x15bold,
10x20, and 12x24.
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foreground (class Foreground) |
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Specifies the preferred color to use for text within the
image window. The default is black.
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gammaCorrect (class gammaCorrect) |
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This resource, if true, will lighten or darken an image
of known gamma to match the gamma of the display (see
resource displayGamma). The default is True.
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geometry (class Geometry) |
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Specifies the preferred size and position of the image
window. It is not necessarily obeyed by all window
managers.
Offsets, if present, are handled in X(1) style. A
negative x offset is measured from the right edge of the
screen to the right edge of the icon, and a negative y
offset is measured from the bottom edge of the screen to the
bottom edge of the icon.
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iconGeometry (class IconGeometry) |
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Specifies the preferred size and position of the
application when iconified. It is not necessarily obeyed by
all window managers.
Offsets, if present, are handled in the same manner as in
class Geometry.
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This resource indicates that you would prefer that the
application’s windows initially not be visible as if
the windows had be immediately iconified by you. Window
managers may choose not to honor the application’s
request.
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specifies an integral factor by which the image should be
enlarged. The default is 3. This value only affects the
magnification window which is invoked with button number 3
after the image is displayed.
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matteColor (class MatteColor) |
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Specify the color of windows. It is used for the
backgrounds of windows, menus, and notices. A 3D effect is
achieved by using highlight and shadow colors derived from
this color. Default value: #697B8F.
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This resource specifies the name under which resources
for the application should be found. This resource is useful
in shell aliases to distinguish between invocations of an
application, without resorting to creating links to alter
the executable file name. The default is the application
name.
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pen[1-9] (class Pen[1-9]) |
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Specifies the color of the preferred font to use when
annotating the image window with text. The default colors
are black, blue, green, cyan, gray, red, magenta, yellow,
and white.
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printCommand (class PrintCommand) |
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This command is executed whenever Print is issued. In
general, it is the command to print PostScript to
your printer. Default value: lp -c -s %i.
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sharedMemory (class SharedMemory) |
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This resource specifies whether display should attempt
use shared memory for pixmaps. GraphicsMagick must be
compiled with shared memory support, and the display must
support the MIT-SHM extension. Otherwise, this resource is
ignored. The default is True.
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textFont (class textFont) |
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Specifies the name of the preferred font to use in fixed
(typewriter style) formatted text. The default is 14 point
Courier.
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This resource specifies the title to be used for the
image window. This information is sometimes used by a window
manager to provide a header identifying the window. The
default is the image file name.
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undoCache (class UndoCache) |
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Specifies, in mega-bytes, the amount of memory in the
undo edit cache. Each time you modify the image it is saved
in the undo edit cache as long as memory is available. You
can subsequently undo one or more of these
transformations. The default is 16 Megabytes.
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usePixmap (class UsePixmap) |
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Images are maintained as a XImage by default. Set this
resource to True to utilize a server Pixmap instead. This
option is useful if your image exceeds the dimensions of
your server screen and you intend to pan the image. Panning
is much faster with Pixmaps than with a XImage. Pixmaps are
considered a precious resource, use them with
discretion.
To set the geometry of the Magnify or Pan or window, use
the geometry resource. For example, to set the Pan window
geometry to 256x256, use:
gm display.pan.geometry: 256x256
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IMAGE LOADING
|
To select an image to display, choose Open of the
File sub-menu from the Command widget. A file browser
is displayed. To choose a particular image file, move the
pointer to the filename and press any button. The filename
is copied to the text window. Next, press Open or
press the RETURN key. Alternatively, you can type the
image file name directly into the text window. To descend
directories, choose a directory name and press the button
twice quickly. A scrollbar allows a large list of filenames
to be moved through the viewing area if it exceeds the size
of the list area.
You can trim the list of file names by using shell
globbing characters. For example, type *.jpg to list only
files that end with .jpg.
To select your image from the X server screen instead of
from a file, Choose Grab of the Open
widget.
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VISUAL IMAGE DIRECTORY
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To create a Visual Image Directory, choose Visual
Directory of the File sub-menu from the Command
widget . A file browser is displayed. To create a Visual
Image Directory from all the images in the current
directory, press Directory or press the RETURN
key. Alternatively, you can select a set of image names
by using shell globbing characters. For example, type *.jpg
to include only files that end with .jpg. To descend
directories, choose a directory name and press the button
twice quickly. A scrollbar allows a large list of filenames
to be moved through the viewing area if it exceeds the size
of the list area.
After you select a set of files, they are turned into
thumbnails and tiled onto a single image. Now move the
pointer to a particular thumbnail and press button 3
and drag. Finally, select Open. The image represented by the
thumbnail is displayed at its full size. Choose Next
from the File sub-menu of the Command widget to
return to the Visual Image Directory.
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IMAGE CUTTING
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Note that cut information for image window is not
retained for colormapped X server visuals (e.g.
StaticColor, StaticColor, GRAYScale,
PseudoColor). Correct cutting behavior may require a
TrueColor or DirectColor visual or a
Standard Colormap.
To begin, press choose Cut of the Edit
sub-menu from the Command widget. Alternatively, press
F3 in the image window.
A small window appears showing the location of the cursor
in the image window. You are now in cut mode. In cut mode,
the Command widget has these options:
Help Dismiss
To define a cut region, press button 1 and drag. The cut
region is defined by a highlighted rectangle that expands or
contracts as it follows the pointer. Once you are satisfied
with the cut region, release the button. You are now in
rectify mode. In rectify mode, the Command widget has these
options:
Cut Help Dismiss
You can make adjustments by moving the pointer to one of
the cut rectangle corners, pressing a button, and dragging.
Finally, press Cut to commit your copy region. To exit
without cutting the image, press Dismiss.
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IMAGE COPYING
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To begin, press choose Copy of the Edit
sub-menu from the Command widget. Alternatively, press
F4 in the image window.
A small window appears showing the location of the cursor
in the image window. You are now in copy mode. In copy mode,
the Command widget has these options:
Help Dismiss
To define a copy region, press button 1 and drag. The
copy region is defined by a highlighted rectangle that
expands or contracts as it follows the pointer. Once you are
satisfied with the copy region, release the button. You are
now in rectify mode. In rectify mode, the Command widget has
these options:
Copy Help Dismiss
You can make adjustments by moving the pointer to one of
the copy rectangle corners, pressing a button, and dragging.
Finally, press Copy to commit your copy region. To exit
without copying the image, press Dismiss.
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IMAGE PASTING
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To begin, press choose Paste of the Edit
sub-menu from the Command widget. Alternatively, press
F5 in the image window.
A small window appears showing the location of the cursor
in the image window. You are now in Paste mode. To exit
immediately, press Dismiss. In Paste mode, the Command
widget has these options:
Operators
over in out atop xor plus minus add subtract difference
multiply bumpmap replace
Help Dismiss
Choose a composite operation from the Operators
sub-menu of the Command widget. How each operator behaves is
described below. image window is the image currently
displayed on your X server and image is the image
obtained with the File Browser widget.
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over
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The result is the union of the two image shapes, with
image obscuring image window in the region of
overlap.
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in
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The result is simply image cut by the shape of
image window. None of the image data of image window
is in the result.
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out
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The resulting image is image with the shape of
image window cut out.
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atop
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The result is the same shape as image window,
with image obscuring image window where the
image shapes overlap. Note this differs from over because
the portion of image outside image window’s
shape does not appear in the result.
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xor
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The result is the image data from both image and
image window that is outside the overlap region. The
overlap region is blank.
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plus
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The result is just the sum of the image data. Output
values are cropped to the maximum value (no overflow). This
operation is independent of the matte channels.
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minus
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The result of image - image window, with
underflow cropped to zero. The matte channel is ignored (set
to opaque, full coverage).
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add
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The result of image + image window, with
overflow wrapping around (mod MaxRGB+1).
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The result of image - image window, with
underflow wrapping around (mod MaxRGB+1). The add and
subtract operators can be used to perform reversible
transformations.
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The result of abs(image - image window).
This is useful for comparing two very similar images.
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The result of image * image window. This is
useful for the creation of drop-shadows.
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The result of image window shaded by
window.
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The resulting image is image window replaced with
image. Here the matte information is ignored.
The image compositor requires a matte, or alpha channel
in the image for some operations. This extra channel usually
defines a mask which represents a sort of a cookie-cutter
for the image. This is the case when matte is 255 (full
coverage) for pixels inside the shape, zero outside, and
between zero and 255 on the boundary. If image does not have
a matte channel, it is initialized with 0 for any pixel
matching in color to pixel location (0,0), otherwise 255.
See Matte Editing for a method of defining a matte
channel.
Note that matte information for image window is not
retained for colormapped X server visuals (e.g.
StaticColor, StaticColor, GrayScale, PseudoColor).
Correct compositing behavior may require a TrueColor
or DirectColor visual or a Standard
Colormap.
Choosing a composite operator is optional. The default
operator is replace. However, you must choose a location to
composite your image and press button 1. Press and hold the
button before releasing and an outline of the image will
appear to help you identify your location.
The actual colors of the pasted image is saved. However,
the color that appears in image window may be different. For
example, on a monochrome screen image window will appear
black or white even though your pasted image may have many
colors. If the image is saved to a file it is written with
the correct colors. To assure the correct colors are saved
in the final image, any PseudoClass image is promoted
to DirectClass. To force a PseudoClass image
to remain PseudoClass, use -colors.
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IMAGE CROPPING
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To begin, press choose Crop of the
Transform submenu from the Command widget.
Alternatively, press C in the image window.
A small window appears showing the location of the cursor
in the image window. You are now in crop mode. In crop mode,
the Command widget has these options:
Help Dismiss
To define a cropping region, press button 1 and drag. The
cropping region is defined by a highlighted rectangle that
expands or contracts as it follows the pointer. Once you are
satisfied with the cropping region, release the button. You
are now in rectify mode. In rectify mode, the Command widget
has these options:
Crop Help Dismiss
You can make adjustments by moving the pointer to one of
the cropping rectangle corners, pressing a button, and
dragging. Finally, press Crop to commit your cropping
region. To exit without cropping the image, press
Dismiss.
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IMAGE CHOPPING
|
An image is chopped interactively. There is no command
line argument to chop an image. To begin, choose Chop
of the Transform sub-menu from the Command widget.
Alternatively, press [ in the Image window.
You are now in Chop mode. To exit immediately,
press Dismiss. In Chop mode, the Command widget has
these options:
Direction
horizontal vertical
Help Dismiss
If the you choose the horizontal direction (this is the
default), the area of the image between the two horizontal
endpoints of the chop line is removed. Otherwise, the area
of the image between the two vertical endpoints of the chop
line is removed.
Select a location within the image window to begin your
chop, press and hold any button. Next, move the pointer to
another location in the image. As you move a line will
connect the initial location and the pointer. When you
release the button, the area within the image to chop is
determined by which direction you choose from the Command
widget.
To cancel the image chopping, move the pointer back to
the starting point of the line and release the button.
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IMAGE ROTATION
|
Press the / key to rotate the image 90 degrees or \ to
rotate -90 degrees. To interactively choose the degree of
rotation, choose Rotate... of the Transform
submenu from the Command Widget. Alternatively, press * in
the image window.
A small horizontal line is drawn next to the pointer. You
are now in rotate mode. To exit immediately, press Dismiss.
In rotate mode, the Command widget has these options:
Pixel Color
black blue cyan green gray red magenta yellow white
Browser...
Direction
horizontal vertical
Help Dismiss
Choose a background color from the Pixel Color sub-menu.
Additional background colors can be specified with the color
browser. You can change the menu colors by setting the X
resources pen1 through pen9.
If you choose the color browser and press Grab,
you can select the background color by moving the pointer to
the desired color on the screen and press any button.
Choose a point in the image window and press this button
and hold. Next, move the pointer to another location in the
image. As you move a line connects the initial location and
the pointer. When you release the button, the degree of
image rotation is determined by the slope of the line you
just drew. The slope is relative to the direction you choose
from the Direction sub-menu of the Command widget.
To cancel the image rotation, move the pointer back to
the starting point of the line and release the button.
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IMAGE ANNOTATION
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An image is annotated interactively. There is no command
line argument to annotate an image. To begin, choose
Annotate of the Image Edit sub-menu from the
Command widget. Alternatively, press a in the image
window.
A small window appears showing the location of the cursor
in the image window. You are now in annotate mode. To exit
immediately, press Dismiss. In annotate mode, the Command
widget has these options:
Font Name
fixed
variable
5x8
6x10
7x13bold
8x13bold
9x15bold
10x20
12x24
Browser...
Font Color
black
blue
cyan
green
gray
red
magenta
yellow
white
transparent
Browser...
Box Color
black
blue
cyan
green
gray
red
magenta
yellow
white
transparent
Browser...
Rotate Text
-90
-45
-30
0
30
45
90
180
Dialog...
Help
Dismiss
Choose a font name from the Font Name sub-menu.
Additional font names can be specified with the font
browser. You can change the menu names by setting the X
resources font1 through font9.
Choose a font color from the Font Color sub-menu.
Additional font colors can be specified with the color
browser. You can change the menu colors by setting the X
resources pen1 through pen9.
If you select the color browser and press Grab,
you can choose the font color by moving the pointer to the
desired color on the screen and press any button.
If you choose to rotate the text, choose Rotate
Text from the menu and select an angle. Typically you
will only want to rotate one line of text at a time.
Depending on the angle you choose, subsequent lines may end
up overwriting each other.
Choosing a font and its color is optional. The default
font is fixed and the default color is black. However, you
must choose a location to begin entering text and press a
button. An underscore character will appear at the location
of the pointer. The cursor changes to a pencil to indicate
you are in text mode. To exit immediately, press
Dismiss.
In text mode, any key presses will display the character
at the location of the underscore and advance the underscore
cursor. Enter your text and once completed press Apply to
finish your image annotation. To correct errors press
BACK SPACE. To delete an entire line of text, press
DELETE. Any text that exceeds the boundaries of the
image window is automatically continued onto the next
line.
The actual color you request for the font is saved in the
image. However, the color that appears in your Image window
may be different. For example, on a monochrome screen the
text will appear black or white even if you choose the color
red as the font color. However, the image saved to a file
with -write is written with red lettering. To assure
the correct color text in the final image, any
PseudoClass image is promoted to DirectClass
(see miff(5)). To force a PseudoClass image to remain
PseudoClass, use -colors.
|
IMAGE COMPOSITING
|
An image composite is created interactively. There is
no command line argument to composite an image. To
begin, choose Composite of the Image Edit from
the Command widget. Alternatively, press x in the Image
window.
First a popup window is displayed requesting you to enter
an image name. Press Composite, Grab or type a
file name. Press Cancel if you choose not to create a
composite image. When you choose Grab, move the
pointer to the desired window and press any button.
If the Composite image does not have any matte
information, you are informed and the file browser is
displayed again. Enter the name of a mask image. The image
is typically grayscale and the same size as the composite
image. If the image is not grayscale, it is converted to
grayscale and the resulting intensities are used as matte
information.
A small window appears showing the location of the cursor
in the image window. You are now in composite mode. To exit
immediately, press Dismiss. In composite mode, the Command
widget has these options:
Operators
over
in
out
atop
xor
plus
minus
add
subtract
difference
bumpmap
replace
Blend
Displace
Help
Dismiss
Choose a composite operation from the Operators sub-menu
of the Command widget. How each operator behaves is
described below. image window is the image currently
displayed on your X server and image is the image
obtained
|
|
over
|
|
The result is the union of the two image shapes, with
image obscuring image window in the region of
overlap.
|
|
in
|
|
The result is simply image cut by the shape of
image window. None of the image data of image window
is in the result.
|
|
out
|
|
The resulting image is image with the shape of
image window cut out.
|
|
atop
|
|
The result is the same shape as image window,
with image obscuring image window where the
image shapes overlap. Note this differs from over because
the portion of image outside image window’s
shape does not appear in the result.
|
|
xor
|
|
The result is the image data from both image and
image window that is outside the overlap region. The
overlap region is blank.
|
|
plus
|
|
The result is just the sum of the image data. Output
values are cropped to 255 (no overflow). This operation is
independent of the matte channels.
|
|
minus
|
|
The result of image - image window, with
underflow cropped to zero. The matte channel is ignored (set
to 255, full coverage).
|
|
add
|
|
The result of image + image window, with
overflow wrapping around (mod 256).
|
|
The result of image - image window, with
underflow wrapping around (mod 256). The add and subtract
operators can be used to perform reversible
transformations.
|
|
The result of abs(image - image window).
This is useful for comparing two very similar images.
|
|
The result of image window shaded by
window.
|
|
The resulting image is image window replaced with
image. Here the matte information is ignored.
The image compositor requires a matte, or alpha channel
in the image for some operations. This extra channel usually
defines a mask which represents a sort of a cookie-cutter
for the image. This is the case when matte is 255 (full
coverage) for pixels inside the shape, zero outside, and
between zero and 255 on the boundary. If image does not have
a matte channel, it is initialized with 0 for any pixel
matching in color to pixel location (0,0), otherwise 255.
See Matte Editing for a method of defining a matte
channel.
If you choose blend, the composite operator
becomes over. The image matte channel percent
transparency is initialized to factor. The image window is
initialized to (100-factor). Where factor is the value you
specify in the Dialog widget.
Displace shifts the image pixels as defined by a
displacement map. With this option, image is used as
a displacement map. Black, within the displacement map, is a
maximum positive displacement. White is a maximum negative
displacement and middle gray is neutral. The displacement is
scaled to determine the pixel shift. By default, the
displacement applies in both the horizontal and vertical
directions. However, if you specify mask,
image is the horizontal X displacement and
mask the vertical Y displacement.
Note that matte information for image window is not
retained for colormapped X server visuals (e.g.
StaticColor, StaticColor, GrayScale, PseudoColor).
Correct compositing behavior may require a TrueColor
or DirectColor visual or a Standard
Colormap.
Choosing a composite operator is optional. The default
operator is replace. However, you must choose a location to
composite your image and press button 1. Press and hold the
button before releasing and an outline of the image will
appear to help you identify your location.
The actual colors of the composite image is saved.
However, the color that appears in image window may be
different. For example, on a monochrome screen Image window
will appear black or white even though your composited image
may have many colors. If the image is saved to a file it is
written with the correct colors. To assure the correct
colors are saved in the final image, any PseudoClass image
is promoted to DirectClass (see miff). To force a
PseudoClass image to remain PseudoClass, use
-colors.
|
COLOR EDITING
|
Changing the the color of a set of pixels is performed
interactively. There is no command line argument to edit a
pixel. To begin, choose Color from the Image
Edit submenu of the Command widget. Alternatively, press
c in the image window.
A small window appears showing the location of the cursor
in the image window. You are now in color edit mode. To exit
immediately, press Dismiss. In color edit mode, the
Command widget has these options:
Method
point
replace
floodfill
reset
Pixel Color
black
blue
cyan
green
gray
red
magenta
yellow
white
Browser...
Border Color
black
blue
cyan
green
gray
red
magenta
yellow
white
Browser...
Fuzz
0
2
4
8
16 Dialog...
Undo
Help
Dismiss
Choose a color editing method from the Method
sub-menu of the Command widget. The point method
recolors any pixel selected with the pointer unless the
button is released. The replace method recolors any
pixel that matches the color of the pixel you select with a
button press. Floodfill recolors any pixel that
matches the color of the pixel you select with a button
press and is a neighbor. Whereas filltoborder changes
the matte value of any neighbor pixel that is not the border
color. Finally reset changes the entire image to the
designated color.
Next, choose a pixel color from the Pixel Color
sub-menu. Additional pixel colors can be specified with the
color browser. You can change the menu colors by setting the
X resources pen1 through pen9.
Now press button 1 to select a pixel within the Image
window to change its color. Additional pixels may be
recolored as prescribed by the method you choose. additional
pixels by increasing the Delta value.
If the Magnify widget is mapped, it can be helpful
in positioning your pointer within the image (refer to
button 2). Alternatively you can select a pixel to recolor
from within the Magnify widget. Move the pointer to
the Magnify widget and position the pixel with the
cursor control keys. Finally, press a button to recolor the
selected pixel (or pixels).
The actual color you request for the pixels is saved in
the image. However, the color that appears in your Image
window may be different. For example, on a monochrome screen
the pixel will appear black or white even if you choose the
color red as the pixel color. However, the image saved to a
file with -write is written with red pixels. To assure the
correct color text in the final image, any
PseudoClass image is promoted to DirectClass
To force a PseudoClass image to remain
PseudoClass, use -colors.
|
MATTE EDITING
|
Matte information within an image is useful for some
operations such as image compositing. This extra channel
usually defines a mask which represents a sort of a
cookie-cutter for the image. This is the case when matte is
255 (full coverage) for pixels inside the shape, zero
outside, and between zero and 255 on the boundary.
Setting the matte information in an image is done
interactively. There is no command line argument to edit a
pixel. To begin, and choose Matte of the Image
Edit sub-menu from the Command widget.
Alternatively, press m in the image window.
A small window appears showing the location of the cursor
in the image window. You are now in matte edit mode. To exit
immediately, press Dismiss. In matte edit mode, the Command
widget has these options:
Method
point
replace
floodfill
reset
Border Color
black
blue
cyan
green
gray
red
magenta
yellow
white
Browser...
Fuzz
0
2
4
8
16 Dialog...
Matte
Undo
Help
Dismiss
Choose a matte editing method from the Method
sub-menu of the Command widget. The point method
changes the matte value of the any pixel selected with the
pointer until the button is released. The replace
method changes the matte value of any pixel that matches
the color of the pixel you select with a button press.
Floodfill changes the matte value of any pixel that
matches the color of the pixel you select with a button
press and is a neighbor. Whereas filltoborder
recolors any neighbor pixel that is not the border color.
Finally reset changes the entire image to the
designated matte value. Choose Matte Value and a
dialog appears requesting a matte value. Enter a value
between 0 and 255. This value is assigned as the
matte value of the selected pixel or pixels. Now, press any
button to select a pixel within the Image window to change
its matte value. You can change the matte value of
additional pixels by increasing the Delta value. The Delta
value is first added then subtracted from the red, green,
and blue of the target color. Any pixels within the range
also have their matte value updated. If the Magnify
widget is mapped, it can be helpful in positioning your
pointer within the image (refer to button 2). Alternatively
you can select a pixel to change the matte value from within
the Magnify widget. Move the pointer to the
Magnify widget and position the pixel with the cursor
control keys. Finally, press a button to change the matte
value of the selected pixel (or pixels). Matte information
is only valid in a DirectClass image. Therefore, any
PseudoClass image is promoted to DirectClass.
Note that matte information for PseudoClass is not
retained for colormapped X server visuals (e.g.
StaticColor, StaticColor, GrayScale, PseudoColor)
unless you immediately save your image to a file (refer to
Write). Correct matte editing behavior may require a
TrueColor or DirectColor visual or a
Standard Colormap.
|
IMAGE DRAWING
|
An image is drawn upon interactively. There is no
command line argument to draw on an image. To begin,
choose Draw of the Image Edit sub-menu from
the Command widget. Alternatively, press d in the image
window.
The cursor changes to a crosshair to indicate you are in
draw mode. To exit immediately, press Dismiss. In draw mode,
the Command widget has these options:
Primitive
point
line
rectangle
fill rectangle
circle
fill circle
ellipse
fill ellipse
polygon
fill polygon
Color
black
blue
cyan
green
gray
red
magenta
yellow
white
transparent
Browser...
Stipple
Brick
Diagonal
Scales
Vertical
Wavy
Translucent
Opaque
Open...
Width
1
2
4
8
16 Dialog...
Undo
Help
Dismiss
Choose a drawing primitive from the Primitive
sub-menu.
Next, choose a color from the Color sub-menu.
Additional colors can be specified with the color browser.
You can change the menu colors by setting the X resources
pen1 through pen9. The transparent color updates the image
matte channel and is useful for image compositing.
If you choose the color browser and press Grab,
you can select the primitive color by moving the pointer to
the desired color on the screen and press any button. The
transparent color updates the image matte channel and is
useful for image compositing.
Choose a stipple, if appropriate, from the Stipple
sub-menu. Additional stipples can be specified with the file
browser. Stipples obtained from the file browser must be on
disk in the X11 bitmap format.
Choose a line width, if appropriate, from the
Width sub-menu. To choose a specific width select the
Dialog widget.
Choose a point in the image window and press button 1 and
hold. Next, move the pointer to another location in the
image. As you move, a line connects the initial location and
the pointer. When you release the button, the image is
updated with the primitive you just drew. For polygons, the
image is updated when you press and release the button
without moving the pointer.
To cancel image drawing, move the pointer back to the
starting point of the line and release the button.
|
REGION OF INTEREST
|
To begin, press choose Region of Interest of the Pixel
Transform sub-menu from the Command widget. Alternatively,
press R in the image window.
A small window appears showing the location of the cursor
in the image window. You are now in region of interest mode.
In region of interest mode, the Command widget has these
options:
Help
Dismiss
To define a region of interest, press button 1 and drag.
The region of interest is defined by a highlighted rectangle
that expands or contracts as it follows the pointer. Once
you are satisfied with the region of interest, release the
button. You are now in apply mode. In apply mode the Command
widget has these options:
File
Save...
Print...
Edit
Undo
Redo
Transform
Flip
Flop
Rotate Right
Rotate Left
Enhance
Hue...
Saturation...
Brightness...
Gamma...
Spiff
Dull
Equalize
Normalize
Negate
GRAYscale
Quantize...
Effects
Despeckle
Emboss
Reduce Noise
Add Noise
Sharpen...
Blur...
Threshold...
Edge Detect...
Spread...
Shade...
Raise...
Segment...
F/X
Solarize...
Swirl...
Implode...
Wave...
Oil Paint
Charcoal Draw...
Miscellany
Image Info
Zoom Image
Show Preview...
Show Histogram
Show Matte
Help
Dismiss
You can make adjustments to the region of interest by
moving the pointer to one of the rectangle corners, pressing
a button, and dragging. Finally, choose an image processing
technique from the Command widget. You can choose more than
one image processing technique to apply to an area.
Alternatively, you can move the region of interest before
applying another image processing technique. To exit, press
Dismiss.
|
IMAGE PANNING
|
When an image exceeds the width or height of the X server
screen, display maps a small panning icon. The rectangle
within the panning icon shows the area that is currently
displayed in the the image window. To pan about the image,
press any button and drag the pointer within the panning
icon. The pan rectangle moves with the pointer and the image
window is updated to reflect the location of the rectangle
within the panning icon. When you have selected the area of
the image you wish to view, release the button.
Use the arrow keys to pan the image one pixel up, down,
left, or right within the image window.
The panning icon is withdrawn if the image becomes
smaller than the dimensions of the X server screen.
|
USER PREFERENCES
|
Preferences affect the default behavior of
display(1). The preferences are either true or false
and are stored in your home directory as
.displayrc: |
|
display image centered on a
backdrop" |
|
.in 20
This backdrop covers the entire workstation screen and is
useful for hiding other X window activity while viewing the
image. The color of the backdrop is specified as the
background color. Refer to X Resources for details. |
|
.in 20
Ask for a confirmation before exiting the
display(1) program. |
|
correct image for display gamma" |
|
.in 20
If the image has a known gamma, the gamma is corrected to
match that of the X server (see the X Resource
displayGamma). |
|
display warning messages" |
|
.in 20
Display any warning messages. |
|
apply Floyd/Steinberg error diffusion to
image" |
|
.in 20
The basic strategy of dithering is to trade intensity
resolution for spatial resolution by averaging the
intensities of several neighboring pixels. Images which
suffer from severe contouring when reducing colors can be
improved with this preference. |
|
use a shared colormap for colormapped X
visuals" |
|
.in 20
This option only applies when the default X server visual
is PseudoColor or GRAYScale. Refer to
-visual for more details. By default, a shared
colormap is allocated. The image shares colors with other X
clients. Some image colors could be approximated, therefore
your image may look very different than intended. Otherwise
the image colors appear exactly as they are defined.
However, other clients may go technicolor when the image
colormap is installed. |
|
display images as an X server
pixmap" |
|
.in 20
Images are maintained as a XImage by default. Set this
resource to True to utilize a server Pixmap instead. This
option is useful if your image exceeds the dimensions of
your server screen and you intend to pan the image. Panning
is much faster with Pixmaps than with a XImage. Pixmaps are
considered a precious resource, use them with
discretion. |
GM IDENTIFY
|
Identify describes the format and characteristics
of one or more image files. It will also report if an image
is incomplete or corrupt. The information displayed includes
the scene number, the file name, the width and height of the
image, whether the image is colormapped or not, the number
of colors in the image, the number of bytes in the image,
the format of the image (JPEG, PNM, etc.), and finally the
number of seconds in both user time and elapsed time it took
to read and process the image. If -verbose or +ping are
provided as an option, the pixel read rate is also
displayed. An example line output from identify
follows:
images/aquarium.miff 640x480 PseudoClass 256c 308135b
MIFF 0.000u 0:01
If -verbose is set, expect additional output including
any image comment:
Image: images/aquarium.miff class: PseudoClass colors:
256 signature: eb5dca81dd93ae7e6ffae99a527eb5dca8... matte:
False geometry: 640x480 depth: 8 bytes: 308135 format: MIFF
comments: Imported from MTV raster image: aquarium.mtv
For some formats, additional format-specific information
about the file will be written if the -debug coder or -debug
all option is used.
|
IDENTIFY OPTIONS
|
Options are processed in command line order. Any option
you specify on the command line remains in effect for the
set of images immediately following, until the set is
terminated by the appearance of any option or
-noop.
For a more detailed description of each option, see
Options, above.
|
|
decrypt image with this password
|
|
-define
<key>{=<value>},... |
|
add coder/decoder specific options
|
|
-density
<width>x<height> |
|
horizontal and vertical resolution in pixels of the
image
|
|
output formatted image characteristics
|
|
-help
|
|
print usage instructions
|
|
|
the type of interlacing scheme
|
|
Disk, File, Map, Memory, Pixels, or Threads resource
limit
|
|
Specify format for debug log
|
|
-ping
|
|
efficiently determine image characteristics
|
|
|
-sampling-factor
<horizontal_factor>x<vertical_factor> |
|
chroma subsampling factors
|
|
-size
<width>x<height>{+offset} |
|
width and height of the image
|
|
print detailed information about the image
|
|
print GraphicsMagick version string
For a more detailed description of each option, see
Options, above.
|
GM IMPORT
|
Import reads an image from any visible window on
an X server and outputs it as an image file. You can capture
a single window, the entire screen, or any rectangular
portion of the screen. Use display for redisplay,
printing, editing, formatting, archiving, image processing,
etc. of the captured image.
The target window can be specified by id, name, or may be
selected by clicking the mouse in the desired window. If you
press a button and then drag, a rectangle will form which
expands and contracts as the mouse moves. To save the
portion of the screen defined by the rectangle, just release
the button. The keyboard bell is rung once at the beginning
of the screen capture and twice when it completes.
|
EXAMPLES
|
To select an X window or an area of the screen with the
mouse and save it in the MIFF image format to a file
entitled window.miff, use:
gm import window.miff
To select an X window or an area of the screen with the
mouse and save it in the Encapsulated PostScript format to
include in another document, use:
gm import figure.eps
To capture the entire X server screen in the JPEG image
format in a file entitled root.jpeg, without using the
mouse, use:
gm import -window root root.jpeg
To capture the 512x256 area at the upper right corner of
the X server screen in the PNG image format in a
well-compressed file entitled corner.png, without using the
mouse, use:
gm import -window root -crop 512x256-0+0 -quality 90
corner.png
|
OPTIONS
|
Options are processed in command line order. Any option
you specify on the command line remains in effect until it
is explicitly changed by specifying the option again with a
different effect.
Import options can appear on the command line or
in your X resources file. See X(1). Options on the
command line supersede values specified in your X resources
file.
For a more detailed description of each option, see
Options, above.
|
|
preferred number of colors in the image
|
|
annotate an image with a comment
|
|
-crop
<width>x<height>{+-}<x>{+-}<y>{%} |
|
preferred size and location of the cropped image
|
|
-define
<key>{=<value>},... |
|
add coder/decoder specific options
|
|
-delay <1/100ths of a
second> |
|
display the next image after pausing
|
|
-density
<width>x<height> |
|
horizontal and vertical resolution in pixels of the
image
|
|
obtain image by descending window hierarchy
|
|
-display
<host:display[.screen]> |
|
specifies the X server to contact
|
|
apply Floyd/Steinberg error diffusion to the image
|
|
specify the text encoding
|
|
specify endianness (MSB, LSB, or Native) of image
|
|
-frame
|
|
include the X window frame in the imported image
|
|
-geometry
<width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>} |
|
preferred size and location of the Image window.
|
|
-help
|
|
print usage instructions
|
|
|
the type of interlacing scheme
|
|
assign a label to an image
|
|
Disk, File, Map, Memory, Pixels, or Threads resource
limit
|
|
Specify format for debug log
|
|
transform the image to black and white
|
|
replace every pixel with its complementary color
|
|
-page
<width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>} |
|
size and location of an image canvas
|
|
pause between snapshots [import]
|
|
-ping
|
|
efficiently determine image characteristics
|
|
|
pointsize of the PostScript, X11, or TrueType font
|
|
JPEG/MIFF/PNG/TIFF compression level
|
|
-resize
<width>x<height>{%}{@}{!}{<}{>} |
|
-sampling-factor
<horizontal_factor>x<vertical_factor> |
|
chroma subsampling factors
|
|
specify the screen to capture
|
|
number of screen snapshots
|
|
-thumbnail
<width>x<height>{%}{@}{!}{<}{>} |
|
resize an image (quickly)
|
|
make this color transparent within the image
|
|
print detailed information about the image
|
|
print GraphicsMagick version string
For a more detailed description of each option, see
Options, above.
|
GM MOGRIFY
|
Mogrify transforms an image or a sequence of
images. These transforms include image scaling, image
rotation, color reduction, and others. Each transmogrified
image overwrites the corresponding original image, unless an
option such as -format causes the output filename to
be different from the input filename.
The graphics formats supported by mogrify are
listed in GraphicsMagick(1).
|
EXAMPLES
|
To convert all the TIFF files in a particular directory
to JPEG, use:
gm mogrify -format jpeg *.tiff
To convert a directory full of JPEG images to thumbnails,
use:
gm mogrify -size 120x120 *.jpg -resize 120x120 +profile
"*"
In this example, ’-size 120x120’ gives a hint
to the JPEG decoder that the images are going to be
downscaled to 120x120, allowing it to run faster by avoiding
returning full-resolution images to GraphicsMagick for the
subsequent resizing operation. The ´-resize
120x120’ specifies the desired dimensions of the
output images. It will be scaled so its largest dimension is
120 pixels. The ´+profile "*"’ removes
any ICM, EXIF, IPTC, or other profiles that might be present
in the input and aren’t needed in the thumbnails.
To scale an image of a cockatoo to exactly 640 pixels in
width and 480 pixels in height, use:
gm mogrify -resize 640x480! cockatoo.miff
|
OPTIONS
|
Options are processed in command line order. Any option
you specify on the command line remains in effect for the
set of images that follows, until the set is terminated by
the appearance of any option or -noop.
For a more detailed description of each option, see
Options, above.
|
|
apply ASC CDL color transform
|
|
decrypt image with this password
|
|
-black-threshold
red[,green][,blue][,opacity] |
|
pixels below the threshold become black
|
|
blue chromaticity primary point
|
|
blur the image with a Gaussian operator
|
|
surround the image with a border of color
|
|
simulate a charcoal drawing
|
|
colorize the image with the pen color
|
|
preferred number of colors in the image
|
|
annotate an image with a comment
|
|
the type of image composition
|
|
the type of image compression
|
|
enhance or reduce the image contrast
|
|
convolve image with the specified convolution kernel
|
|
create output directory if required
|
|
-crop
<width>x<height>{+-}<x>{+-}<y>{%} |
|
preferred size and location of the cropped image
|
|
displace image colormap by amount
|
|
-define
<key>{=<value>},... |
|
add coder/decoder specific options
|
|
-delay <1/100ths of a
second> |
|
display the next image after pausing
|
|
-density
<width>x<height> |
|
horizontal and vertical resolution in pixels of the
image
|
|
reduce the speckles within an image
|
|
-display
<host:display[.screen]> |
|
specifies the X server to contact
|
|
apply Floyd/Steinberg error diffusion to the image
|
|
annotate an image with one or more graphic primitives
|
|
detect edges within an image
|
|
specify the text encoding
|
|
specify endianness (MSB, LSB, or Native) of image
|
|
apply a digital filter to enhance a noisy image
|
|
perform histogram equalization to the image
|
|
-extent
<width>x<height>{+-}<x>{+-}<y> |
|
composite image on background color canvas image
|
|
color to use when filling a graphic primitive
|
|
use this type of filter when resizing an image
|
|
-flip
|
|
create a "mirror image"
|
|
|
-flop
|
|
create a "mirror image"
|
|
|
use this font when annotating the image with text
|
|
-frame <width>x<height>+<outer
bevel width>+<inner bevel width> |
|
surround the image with an ornamental border
|
|
colors within this Euclidean distance are considered
equal
|
|
level of gamma correction
|
|
-gaussian
<radius>{x<sigma>} |
|
blur the image with a Gaussian operator
|
|
-geometry
<width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>} |
|
preferred size and location of the Image window.
|
|
direction primitive gravitates to when annotating the
image.
|
|
green chromaticity primary point
|
|
apply a Hald CLUT to the image
|
|
-help
|
|
print usage instructions
|
|
|
implode image pixels about the center
|
|
the type of interlacing scheme
|
|
assign a label to an image
|
|
-lat
<width>x<height>{+-}<offset>{%} |
|
perform local adaptive thresholding
|
|
-level
<black_point>{,<gamma>}{,<white_point>}{%} |
|
adjust the level of image contrast
|
|
Disk, File, Map, Memory, Pixels, or Threads resource
limit
|
|
the line width for subsequent draw operations
|
|
Specify format for debug log
|
|
add Netscape loop extension to your GIF animation
|
|
choose a particular set of colors from this image
|
|
-matte
|
|
store matte channel if the image has one
|
|
|
specify the color to be used with the -frame
option
|
|
apply a median filter to the image
|
|
-modulate
brightness[,saturation[,hue]] |
|
vary the brightness, saturation, and hue of an image
|
|
transform the image to black and white
|
|
-motion-blur
<radius>{x<sigma>}{+angle} |
|
replace every pixel with its complementary color
|
|
add or reduce noise in an image
|
|
transform image to span the full range of color
values
|
|
change this color to the pen color within the image
|
|
-operator channel operator
rvalue[%] |
|
apply a mathematical, bitwise, or value operator to an
image channel
|
|
-ordered-dither <channeltype>
<NxN> |
|
-output-directory
<directory> |
|
output files to directory
|
|
-page
<width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>} |
|
size and location of an image canvas
|
|
(This option has been replaced by the -fill option)
|
|
pointsize of the PostScript, X11, or TrueType font
|
|
add ICM, IPTC, or generic profile to image
|
|
JPEG/MIFF/PNG/TIFF compression level
|
|
lighten or darken image edges
|
|
-random-threshold <channeltype>
<LOWxHIGH> |
|
random threshold the image
|
|
apply a color translation matrix to image channels
|
|
red chromaticity primary point
|
|
-region
<width>x<height>{+-}<x>{+-}<y> |
|
apply options to a portion of the image
|
|
-repage
<width>x<height>+xoff+yoff[!] |
|
Adjust image page offsets
|
|
-resample
<horizontal>x<vertical> |
|
Resample image to specified horizontal and vertical
resolution
|
|
-resize
<width>x<height>{%}{@}{!}{<}{>} |
|
roll an image vertically or horizontally
|
|
scale image using pixel sampling
|
|
-sampling-factor
<horizontal_factor>x<vertical_factor> |
|
chroma subsampling factors
|
|
-segment <cluster
threshold>x<smoothing threshold> |
|
-shade
<azimuth>x<elevation> |
|
shade the image using a distant light source
|
|
-sharpen
<radius>{x<sigma>} |
|
-shave
<width>x<height>{%} |
|
shave pixels from the image edges
|
|
-shear <x degrees>x<y
degrees> |
|
shear the image along the X or Y axis
|
|
-size
<width>x<height>{+offset} |
|
width and height of the image
|
|
negate all pixels above the threshold level
|
|
displace image pixels by a random amount
|
|
-strip
|
|
remove all profiles and text attributes from the
image
|
|
color to use when stroking a graphic primitive
|
|
swirl image pixels about the center
|
|
name of texture to tile onto the image background
|
|
-thumbnail
<width>x<height>{%}{@}{!}{<}{>} |
|
resize an image (quickly)
|
|
tile image when filling a graphic primitive
|
|
make this color transparent within the image
|
|
tree depth for the color reduction algorithm
|
|
the units of image resolution
|
|
-unsharp
<radius>{x<sigma>}{+<amount>}{+<threshold>} |
|
sharpen the image with an unsharp mask operator
|
|
print detailed information about the image
|
|
print GraphicsMagick version string
|
|
FlashPix viewing parameters
|
|
specify contents of "virtual pixels"
|
|
-wave
<amplitude>x<wavelength> |
|
alter an image along a sine wave
|
|
-white-threshold
red[,green][,blue][,opacity] |
|
pixels above the threshold become white
For a more detailed description of each option, see
Options, above.
|
GM MONTAGE
|
montage creates a composite image by combining
several separate images. The images are tiled on the
composite image with the name of the image optionally
appearing just below the individual tile.
The composite image is constructed in the following
manner. First, each image specified on the command line,
except for the last, is scaled to fit the maximum tile size.
The maximum tile size by default is 120x120. It can be
modified with the -geometry command line argument or
X resource. See Options for more information on
command line arguments. See X(1) for more information
on X resources. Note that the maximum tile size need not be
a square.
Next the composite image is initialized with the color
specified by the -background command line argument or
X resource. The width and height of the composite image is
determined by the title specified, the maximum tile size,
the number of tiles per row, the tile border width and
height, the image border width, and the label height. The
number of tiles per row specifies how many images are to
appear in each row of the composite image. The default is to
have 5 tiles in each row and 4 tiles in each column of the
composite. A specific value is specified with -tile.
The tile border width and height, and the image border width
defaults to the value of the X resource -borderwidth.
It can be changed with the -borderwidth or
-geometry command line argument or X resource. The
label height is determined by the font you specify with the
-font command line argument or X resource. If you do
not specify a font, a font is chosen that allows the name of
the image to fit the maximum width of a tiled area. The
label colors is determined by the -background and
-fill command line argument or X resource. Note, that
if the background and pen colors are the same, labels will
not appear.
Initially, the composite image title is placed at the top
if one is specified (refer to -fill). Next, each
image is set onto the composite image, surrounded by its
border color, with its name centered just below it. The
individual images are left-justified within the width of the
tiled area. The order of the images is the same as they
appear on the command line unless the images have a scene
keyword. If a scene number is specified in each image, then
the images are tiled onto the composite in the order of
their scene number. Finally, the last argument on the
command line is the name assigned to the composite image. By
default, the image is written in the MIFF format and
can be viewed or printed with display(1).
Note, that if the number of tiles exceeds the default
number of 20 (5 per row, 4 per column), more than one
composite image is created. To ensure a single image is
produced, use -tile to increase the number of tiles
to meet or exceed the number of input images.
Finally, to create one or more empty spaces in the
sequence of tiles, use the "NULL:" image
format.
Note, a composite MIFF image displayed to an X server
with display behaves differently than other images.
You can think of the composite as a visual image directory.
Choose a particular tile of the composite and press a button
to display it. See display(1) and miff(5)
|
EXAMPLES
|
To create a montage of a cockatoo, a parrot, and a
hummingbird and write it to a file called birds, use:
gm montage cockatoo.miff parrot.miff hummingbird.miff
birds.miff
To tile several bird images so that they are at most 256
pixels in width and 192 pixels in height, surrounded by a
red border, and separated by 10 pixels of background color,
use:
gm montage -geometry 256x192+10+10 -bordercolor red
birds.* montage.miff
To create an unlabeled parrot image, 640 by 480 pixels,
and surrounded by a border of black, use:
gm montage -geometry 640x480 -bordercolor black -label
"" parrot.miff bird.miff
To create an image of an eagle with a textured
background, use:
gm montage -texture bumps.jpg eagle.jpg eagle.png
To join several GIF images together without any
extraneous graphics (e.g. no label, no shadowing, no
surrounding tile frame), use:
gm montage +frame +shadow +label -tile 5x1 -geometry
50x50+0+0 *.png joined.png
|
OPTIONS
|
Any option you specify on the command line remains in
effect for the group of images following it, until the group
is terminated by the appearance of any option or
-noop. For example, to make a montage of three
images, the first with 32 colors, the second with an
unlimited number of colors, and the third with only 16
colors, use:
gm montage -colors 32 cockatoo.1 -noop cockatoo.2 -colors
16 cockatoo.3 cockatoos.miff
For a more detailed description of each option, see
Options, above.
|
|
join images into a single multi-image file
|
|
decrypt image with this password
|
|
blue chromaticity primary point
|
|
blur the image with a Gaussian operator
|
|
-chop
<width>x<height>{+-}<x>{+-}<y>{%} |
|
remove pixels from the interior of an image
|
|
preferred number of colors in the image
|
|
annotate an image with a comment
|
|
the type of image composition
|
|
the type of image compression
|
|
-crop
<width>x<height>{+-}<x>{+-}<y>{%} |
|
preferred size and location of the cropped image
|
|
-define
<key>{=<value>},... |
|
add coder/decoder specific options
|
|
-density
<width>x<height> |
|
horizontal and vertical resolution in pixels of the
image
|
|
-display
<host:display[.screen]> |
|
specifies the X server to contact
|
|
apply Floyd/Steinberg error diffusion to the image
|
|
annotate an image with one or more graphic primitives
|
|
specify the text encoding
|
|
specify endianness (MSB, LSB, or Native) of image
|
|
color to use when filling a graphic primitive
|
|
use this type of filter when resizing an image
|
|
use this font when annotating the image with text
|
|
-frame <width>x<height>+<outer
bevel width>+<inner bevel width> |
|
surround the image with an ornamental border
|
|
level of gamma correction
|
|
-geometry
<width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>} |
|
preferred size and location of the Image window.
|
|
direction primitive gravitates to when annotating the
image.
|
|
green chromaticity primary point
|
|
-help
|
|
print usage instructions
|
|
|
the type of interlacing scheme
|
|
assign a label to an image
|
|
Disk, File, Map, Memory, Pixels, or Threads resource
limit
|
|
Specify format for debug log
|
|
-matte
|
|
store matte channel if the image has one
|
|
|
specify the color to be used with the -frame
option
|
|
transform the image to black and white
|
|
-page
<width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>} |
|
size and location of an image canvas
|
|
(This option has been replaced by the -fill option)
|
|
pointsize of the PostScript, X11, or TrueType font
|
|
JPEG/MIFF/PNG/TIFF compression level
|
|
red chromaticity primary point
|
|
-repage
<width>x<height>+xoff+yoff[!] |
|
Adjust image page offsets
|
|
-resize
<width>x<height>{%}{@}{!}{<}{>} |
|
-sampling-factor
<horizontal_factor>x<vertical_factor> |
|
chroma subsampling factors
|
|
range of image scene numbers to read
|
|
-shadow
<radius>{x<sigma>} |
|
-sharpen
<radius>{x<sigma>} |
|
-size
<width>x<height>{+offset} |
|
width and height of the image
|
|
-strip
|
|
remove all profiles and text attributes from the
image
|
|
color to use when stroking a graphic primitive
|
|
name of texture to tile onto the image background
|
|
-thumbnail
<width>x<height>{%}{@}{!}{<}{>} |
|
resize an image (quickly)
|
|
layout of images [montage]
|
|
assign title to displayed image [animate, display,
montage]
|
|
make this color transparent within the image
|
|
tree depth for the color reduction algorithm
|
|
print detailed information about the image
|
|
print GraphicsMagick version string
|
|
chromaticity white point
For a more detailed description of each option, see
Options, above.
|
X RESOURCES
|
Montage options can appear on the command line or
in your X resource file. Options on the command line
supersede values specified in your X resource file. See
X(1) for more information on X resources.
All montage options have a corresponding X
resource. In addition, montage uses the following X
resources:
|
|
background (class Background) |
|
background color
Specifies the preferred color to use for the composite
image background. The default is #ccc.
|
|
borderColor (class BorderColor) |
|
border color
Specifies the preferred color to use for the composite
image border. The default is #ccc.
|
|
borderWidth (class BorderWidth) |
|
border width
Specifies the width in pixels of the composite image
border. The default is 2.
|
|
font to use
Specifies the name of the preferred font to use when
displaying text within the composite image. The default is
9x15, fixed, or 5x8 determined by the composite image
size.
|
|
matteColor (class MatteColor) |
|
color of the frame
Specify the color of an image frame. A 3D effect is
achieved by using highlight and shadow colors derived from
this color. The default value is #697B8F.
|
|
text color
Specifies the preferred color to use for text within the
composite image. The default is black.
|
|
composite image title
This resource specifies the title to be placed at the top
of the composite image. The default is not to place a title
at the top of the composite image.
|
ENVIRONMENT
|
Output screen width. Used when formatting text for the
screen. Many Unix systems keep this shell variable up to
date, but it may need to be explicitly exported in order for
GraphicsMagick to see it.
|
|
X11 display ID (host, display number, and screen in the
form hostname:display.screen).
|
|
HOME
|
|
Location of user’s home directory. GraphicsMagick
searches for configuration files in $HOME/.magick if the
directory exists. See MAGICK_CODER_MODULE_PATH,
MAGICK_CONFIGURE_PATH, and
MAGICK_FILTER_MODULE_PATH if more flexibility is
needed.
|
|
The minimum coder stability level before it will be used.
The available levels are PRIMARY, STABLE, and
UNSTABLE. The default minimum level is
UNSTABLE, which means that all available coders will
be used. The purpose of this option is to reduce the
security exposure (or apparent complexity) due to the huge
number of formats supported. Coders at the PRIMARY
level are commonly used formats with very well maintained
implementations. Coders at the STABLE level are
reasonably well maintained but represent less used formats.
Coders at the UNSTABLE level either have weak
implementations, the file format itself is weak, or the
probability the coder will be needed is vanishingly
small.
|
|
Search path to use when searching for image format coder
modules. This path allows the user to arbitrarily extend the
image formats supported by GraphicsMagick by adding loadable
modules to an arbitrary location rather than copying them
into the GraphicsMagick installation directory. The
formatting of the search path is similar to operating system
search paths (i.e. colon delimited for Unix, and semi-colon
delimited for Microsoft Windows). This user specified search
path is used before trying the default search path.
|
|
Search path to use when searching for configuration
(.mgk) files. The formatting of the search path is similar
to operating system search paths (i.e. colon delimited for
Unix, and semi-colon delimited for Microsoft Windows). This
user specified search path is used before trying the default
search path.
|
|
Debug options (see -debug for details)
|
|
MAGICK_FILTER_MODULE_PATH |
|
Search path to use when searching for filter process
modules (invoked via -process). This path allows the
user to arbitrarily extend GraphicsMagick’s image
processing functionality by adding loadable modules to an
arbitrary location rather than copying them into the
GraphicsMagick installation directory. The formatting of the
search path is similar to operating system search paths
(i.e. colon delimited for Unix, and semi-colon delimited for
Microsoft Windows). This user specified search path is used
before trying the default search path.
|
|
Path to top of GraphicsMagick installation directory.
Only observed by "uninstalled" builds of
GraphicsMagick which do not have their location hard-coded
or set by an installer.
|
|
If MAGICK_MMAP_READ is set to TRUE,
GraphicsMagick will attempt to memory-map the input file for
reading. This usually substantially improves read
performance if the file has recently been read. However,
testing shows that performance may be reduced for files
accessed for the first time via a network since some
operating systems failed to do read-ahead over network
mounts for memory mapped files.
|
|
If MAGICK_MMAP_WRITE is set to TRUE,
GraphicsMagick will attempt to memory-map the output file
for writing. This is an experimental feature (which is
currently broken). Write performance is usually somewhat
worse when using this approach rather than the default
one.
|
|
If MAGICK_IO_FSYNC is set to TRUE, then
GraphicsMagick will request that the output file is fully
flushed and synchronized to disk when it is closed. This
incurs a performance penalty, but has the benefit that if
the power fails or the system crashes, the file should be
valid on disk. If image files are referenced from a
database, then this option helps assure that the files
referenced by the database are valid.
|
|
The amount of I/O buffering (in bytes) to use when
reading and writing encoded files. The default is 16384,
which is observed to work well for many cases. The best
value for a local filesystem is usually the the native
filesystem block size (e.g. 4096, 8192, or even 131,072 for
ZFS) in order to minimize the number of physical disk I/O
operations. I/O performance to files accessed over a network
may benefit significantly by tuning this option. Larger
values are not necessarily better (they may be slower!), and
there is rarely any benefit from using values larger than
32768. Use convert’s -verbose option in order
to evaluate read and write rates in pixels per second while
keeping in mind that the operating system will try to cache
files in RAM.
|
|
Maximum amount of disk space allowed for use by the pixel
cache.
|
|
Maximum number of open files.
|
|
Maximum size of a memory map.
|
|
Maximum amount of memory to allocate from the heap.
|
|
Path to directory where GraphicsMagick should write
temporary files. The default is to use the system default,
or the location set by TMPDIR.
|
|
TMPDIR
|
For POSIX-compatible systems (Unix-compatible), the path
to the directory where all applications should write
temporary files. Overridden by MAGICK_TMPDIR if it is
set.
|
|
For Microsoft Windows, the path to the directory where
applications should write temporary files. Overridden by
MAGICK_TMPDIR if it is set.
|
|
As per the OpenMP standard, this specifies the number of
threads to use in parallel regions. Some compilers default
the number of threads to use to the number of processor
cores available while others default to just one thread. See
the OpenMP specification for other standard adjustments and
your compiler’s manual for vendor-specific
settings.
|
CONFIGURATION FILES
|
GraphicsMagick uses a number of XML format configuration
files:
|
|
colors configuration file
<?xml version="1.0"?> <colormap>
<color name="AliceBlue" red="240"
green="248" blue="255"
compliance="SVG, X11, XPM" />
</colormap>
|
|
delegates configuration file
|
|
logging configuration file
<?xml version="1.0"?> <magicklog>
<log events="None" /> <log
output="stdout" /> <log
filename="Magick-%d.log" /> <log
generations="3" /> <log
limit="2000" /> <log format="%t %r %u
%p %m/%f/%l/%d:\n %e" /> </magicklog>
|
|
loadable modules configuration file
<?xml version="1.0"?> <modulemap>
<module magick="8BIM" name="META"
/> </modulemap>
|
|
master type (fonts) configuration file
<?xml version="1.0"?> <typemap>
<include file="type-windows.mgk" /> <type
name="AvantGarde-Book" fullname="AvantGarde
Book" family="AvantGarde"
foundry="URW" weight="400"
style="normal" stretch="normal"
format="type1"
metrics="/usr/local/share/ghostscript/fonts/a010013l.afm"
glyphs="/usr/local/share/ghostscript/fonts/a010013l.pfb"
/> </typemap>
|
ACKNOWLEDGEMENTS
|
The MIT X Consortium for making network
transparent graphics a reality.
Michael Halle, Spatial Imaging Group at
MIT, for the initial implementation of Alan
Paeth’s image rotation algorithm.
David Pensak, E. I. du Pont de Nemours and
Company, for providing a computing environment that made
this program possible.
Peder Langlo, Hewlett Packard, Norway, made
hundreds of suggestions and bug reports. Without Peder, this
software would not be nearly as useful as it is today.
Rod Bogart and John W. Peterson,
University of Utah. Image compositing is loosely
based on rlecomp of the Utah Raster Toolkit.
Paul Heckbert, Carnegie Mellon University.
Image resizing is based on his Zoom program.
Paul Raveling, USC Information Sciences
Institute. The spatial subdivision color reduction
algorithm is based on his Img software.
|
COPYRIGHT
|
Copyright (C) 2002 - 2010 GraphicsMagick Group, an
organization dedicated to making software imaging solutions
freely available.
Permission is hereby granted, free of charge, to any
person obtaining a copy of this software and associated
documentation files ("GraphicsMagick"), to deal in
GraphicsMagick without restriction, including without
limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of
GraphicsMagick, and to permit persons to whom GraphicsMagick
is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions of
GraphicsMagick.
The software is provided "as is", without
warranty of any kind, express or implied, including but not
limited to the warranties of merchantability, fitness for a
particular purpose and noninfringement. In no event shall
GraphicsMagick Group be liable for any claim, damages or
other liability, whether in an action of contract, tort or
otherwise, arising from, out of or in connection with
GraphicsMagick or the use or other dealings in
GraphicsMagick.
Except as contained in this notice, the name of the
GraphicsMagick Group shall not be used in advertising or
otherwise to promote the sale, use or other dealings in
GraphicsMagick without prior written authorization from the
GraphicsMagick Group.
Additional copyrights and licenses apply to this
software. You should have received a copy of Copyright.txt
with this package, which describes additional copyrights and
licenses which apply to this software; otherwise see
http://www.graphicsmagick.org/Copyright.html.
|
| |